Daikido - The Way of Total Concentration
By No Beard Pete

Daikido was designed with the idea that no more action should be taken than is absolutely neccessary. Rather than landing a flury of blows on an opponent as many other martial artists will do, a master of Daikido will bide their time until an opening appears and then make a single strike of deadly effect. Likewise, rather than madly dodging or making a flury of parries, a master of Daikido will deftly remove themselves from the path of several attacks at once, or fend off many blows with one sweep of an arm.

Training emphasizes being fully aware of what one is doing, planning every action and thinking through the concequences of one's movements, words, and deeds. As a result irresponsible or spontaneous people have a tendency to either change or drop out before getting very far through training. This will almost always completely shape a person's entire approach to life leading to a more thoughtful, cautious person. A master will always be of the opinion that if you are going to do _anything_, you should make sure you do it right.

Entrance Requirements: M.E. 12
Skill Cost: 8 years
Costume: Pretty much anything goes. Practitioners will rarely wear constricting or akward clothing.
Stance: A variety of stances can be used, but the centre of mass is invariably low and the weight is almost always shifted to the balls of the feet.

CHARACTER BONUSES:

Add 3 to M.E.
Add 2 to P.P.
Add 15 to CHI
Add 5 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 1 (note: if you take boxing you _do not_ get the extra attack, however you do get the other bonuses and the number you need to roll to knock someone out is reduced by 1.)
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Dodge*, Parry*,
Advanced Defenses: Multiple Dodge*, Disarm, Circular Parry*, Breakfall*
Hand Strikes: Punch, Knife Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Tripping Leg/Hook
Holds/Locks: Arm Hold, Neck Hold, Finger Lock, Arm Lock
Modifiers to Attacks: Pull Punch, Critical Strike or Knockout on 18-20, Critical Strike or Knockout from behind, Death blow on natural 20

* The starred abilities are semi-automatic, each round the first of these done does not take an attack or action.

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Two martial arts abilities can be selected from Martial Arts Techniques, Specialty Katas, Body Hardening, and Chi Abilities. In addition, the Kime or one mind kata is automatically learned at first level. Up to two of these may be traded in for basic skill programs (no physical skill program). The kime ability may not be traded for a skill program.
Skills: None
Language: None
Philosophical Training: None per se, although there is a distinct approach to life taken by students of this form.

If this is your primary form then the following may be learned in less time: Shao Lin (4 years), Tai Chi Chuan (6 years).

LEVEL ADVANCEMENT BONUSES
Level 1: +3 strike and parry, +2 damage, +2 maintain balance, pull and roll
Level 2: +1 strike, +3 disarm, +3 dodge
Level 3: Critical Strike on 17-20, +5 SDC and Chi, select one additional Martial Arts Technique, Specialty Kata or Chi Ability
Level 4: +3 roll, pull, and breakfall, +2 to holds, +1 balance
Level 5: +1 strike and dodge, +2 damage, +2 locks
Level 6: +1 parry, +2 disarm and balance
Level 7: +1 strike, +1 attack per melee
Level 8: Critical Strike on 16-20, Knockout on 17-20, select one MA Technique, Specialty Kata, Chi Ability, or Zenjoriki Power
Level 9: +1 strike, +1 to holds and locks, +2 parry
Level 10: +3 pull, roll and breakfall, +2 balance, +5 SDC and Chi
Level 11: +1 strike, +2 damage, +2 disarm
Level 12: +2 init, +2 roll and breakfall
Level 13: Critical Strike on 15-20, Select one MA Technique, Specialty Kata, Chi Ability, or Zenjoriki Power
Level 14: +2 strike, parry and dodge
Level 15: +1 attack per melee, +1 disarm, hold, lock, roll, and breakfall

WHY STUDY THE WAY OF TOTAL CONCENTRATION?

Although you won't get to impress anyone with fast flurries of attacks, those few actions you do take will be incredibly effective. This form can be used with weapons training to good effect, works resonably well against multiple attackers, provides good internal and mystical training, and teaches one the value of taking the time to make sure you do something right. You will also learn patience, self control, and caution.

Hosted by www.Geocities.ws

1 1