Hand to Hand: Commando
By Mantisking
Entrance Requirements:
None
Skill Cost: 3 Years
COMBAT SKILLS
Attacks per Melee:
Two (2)
Escape Moves: Roll with Punch/Fall/Impact
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Disarm
Hand Attacks: Strike (Punch)
Foot Attacks: Kick Attack (Does 1D6 Damage)
Special Attacks: Deathblow, Bodyflip/Throw, Knee, Elbow, Choke, Combination Grab/Kick
Holds/Locks: Arm Hold, Wrist Lock
Weapon Kata: W.P. Knife
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike From Behind, Knock-Out/Stun, Knockout/Stun from Behind
LEVEL ADVANCEMENT BONUSES
1st:
+2 to Roll with Punch/Fall/Impact, +2 to Pull Punch
2nd: +1 Attack per Melee
3rd: +2 to Strike
4th: +1 to Damage
5th: +1 to Parry/Dodge
6th: +1 Attack per Melee, Kick Attack now does 2D4 Damage
7th: Knockout/Stun or Critical Strike from Behind
8th: Knockout/Stun on a Natural 19+
9th: Critical Strike on a Natural 19+
10th: +1 to Strike
11th: +1 to Damage
12th: +1 Attack per Melee
13th: Deathblow on a Natural 20
14th: +2 to Parry/Dodge
15th: +2 to Damage
Why Study HAND TO HAND: COMMANDO?
A quick and dirty system of combat.

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