Chito Ryu Karate
By Kuseru
Entrance Requirements: Minimum Attributes include P.S.: 8 and P.E.: 10.
Skill Cost: 10 Years (6 Years as a Secondary Martial Art Style).

Chito Ryu Karate was developed by Tsuyoshi Chitose. He based his teachings on his extensive study of Shorei-ryu and Shorin-ryu karate. He combined these two systems and eliminated the training elements which were detrimental to the health and well-being of the practitioner.

The characters in the name Chito Ryu Karate are translated as: Chi = 1000 (year old), To = T'ang (China), Ryu = Style, Kara = Empty, Te = Hand . This is an acknowledgment of the Okinawan tradition that the roots of Karate are traced back 1000 years in to China. Chito Ryu is a traditional Japanese/Okinawan martial art comprised of strikes, kicks, blocks, throws, and holds. Chito Ryu training provides a complete regimen suitable for those seeking physical exercise, sport competition and self defense skills.

Special Note! Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Karate Gi
Stance: Seisan dachi is a front stance with inward tension, slightly shorter and narrower than zenkutsu dachi. (Forward leg bent at the knee with 60% of weight on front leg and 40% on rear leg. Knee of rear leg locked and extended approximately two shoulder-widths behind lead foot. Torso erect.)
CHARACTER BONUSES
Add +1 to P.S.
Add +2 to P.E.
Add +5 to Chi
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Breakfall, Combination Parry/Attack, Multiple Dodge.
Hand Attacks:
Knife Hand, Palm Strike, Ridge Hand (New!), Rotary Palm Strike, Spear hand (New!).
Basic Foot Attacks: Axe Kick,
Crescent Kick, Snap Kick.
Jumping Foot Attacks:None.
Special Attacks: Body Block/Tackle, Death Strike (New!), Shoulder Throw (New!).
Holds/Locks: Arm Hold, Wrist Lock.
Weapon Kata: None
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening, Special Kata, and Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Cultural Skills: First Aid
Physical Skills: Athletics
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Shorei Ryu (3 Years), Shorin Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +1 to Roll with Punch/Fall/Impact, +2 to Parry/Dodge.
2nd
: +1 to Strike, Critical Strike from Behind.
3rd
: +1 Attack per Melee, +1 to Body Flip/Throw (2D6 damage).
4th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
5th
: +1 to Roll with Punch/Fall/Impact, Death Strike on a Natural 20.
6th
: +1 Attack per Melee, +1 to Maintain Balance.
7th
:+1 to Damage, Knockout/Stun on a Natural 18, 19, or 20.
8th
:Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
9th
: +1 Strike, +1 to Maintain Balance.
10th
: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
11th
: +1 to Parry/Dodge,+1 to Damage.
12th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
13th
: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact, +1 to Maintain Balance.
14th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
15th
: +1 to Parry/Dodge, +1 to Strike.
WHY STUDY Chito Ryu?
A well balanced striking art, Chito Ryu has little flash or fury but is effective nonetheless. Great for martial artists who want a healthy lifestyle
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