Cheetah Gata Karate(Cheetah Style Karate)
By Unknown
Entrance Requirements: Almost Never honorable alignments, but they tend not to be pure evil either. P.P.: 12, Spd: 12
Skill Cost: 10 Years
This style was created in medieval Japan. It was created by a great traveler and karate expert named Kensuke Yatsu. After seeing how Cheetah's acted, waiting for their prey, then quickly pouncing on it and incapacitating it as quickly as possible with brutal, unforgiving force. Kensuke thought this would be perfect to base a martial art around. He spent years and years documenting and perfecting his martial art form. When he was done he decided that it was too precious and deadly a form to let just anyone learn, he would only choose students that were worthy of the form, and would use it with reserve. He chose 4 students. Akira Tamura, Kentaro Ichihara, Naoki Nogami, & Takashi Kimura. He chose these 4 based on their Chi and they way they were in everyday life. All 4 were upstanding citizens, and had high inner chi levels. None were previously trained in the Martial Arts either. Yatsu trained these 4 men to be masters over the years, training never really ceased, the 4 would always come back to continue to hone their skills. But then something unfortunate happened, Takashi Kimura was kidnaped by his brother, who was a great warrior, but was evil. Takashi's brother Shinjiro brainwashed his brother using evil and magical tactics. He forced Takashi to teach the secrets to a few of their elite forces, and so there was evil in the Cheetah Karate lineage from then on.
Costume: When training they wear tradition karate Gi, usually white, with a belt around their waist that is either Red, Brown or Black. When out on missions, they tend to wear karate pants that are painted and dyed like a cheetah skin with a black belt and no shirt. The women wear the full Gi, but the top has no sleeves.
Stance: When in face to face combat, , the legs are a little more than shoulder length apart, the fighter is standing almost completely sideways to opponent. Hands are made into claw-like fists and knees are bent.
Character Bonuses
Add 10 to Chi
Add 2 to M.E.
Add 1 to P.S.
Add 2 to P.P.
Add 5 to Spd
Combat Skills
Attacks per Melee: 4
Escape Moves: Roll with Punch/fall/impact, Leap, Backflip, Maintain Balance
Attack Moves: Leap
Basic Defense: Dodge, Parry, Automatic Parry
Advanced Defense: Combination Parry/Attack
Hand Attacks: Strike (Punch), Claw Hand, Fore-Knuckle Fist, Double-Knuckle Fist, Knife Hand, Palm Strike, Double Claw Hand (Special! Does damage of 2 Claw hand punches for 1 strike roll, must be used when in predator and prey kata only)
Basic Foot Attacks: Kick Attack, Snap Kick, Backward Sweep
Jumping Foot Attacks: Jump Kick, Flying Jump Kick
Special Attacks: Death Blow, Leap Attack, Combination Strike/Parry, Elbow, Forearm, choke
Weapon Katas: WP Claws
Modifiers to Attack: Pull Punch, KO/Stun, Critical Strike, Critical Strike from Behind
Special Katas:
Kyukoka Shugeki Jutsu (Art of Pounce): The fighter must successfully prowl (Use Pi Mi Hsing Tung) and get all crouched down ready to pounce. The fighter waits for the perfect time and pounces. The fighter automatically gets initiative and must roll to strike with a bonus of +5 and normal strike bonuses (Body Tackle bonuses may also be applied) The only thing the opponent can do is dodge the flying body. Opponent is totally surprised unless the fighter has given them reason to suspect there is someone specifically there. Dodge is - 5 and their dodge bonus doesn't apply if totally surprised and -2 with half dodge bonuses if opponent is in somewhat anticipation. Once a pounce if successful the fighter may start attacking immediately. Only being able to use punching attacks, usually directed at the head/face. The opponent can try and bully the fighter off of them in the same manner you try and bully out of a choke. When on opponent any unmodified roll of 17, 18, 19, or 20 is Critical. Once KO/Stun is attained you can call a KO/Stun on a roll 1 number better than you're normal KO/Stun ability. Fighter will usually try to Knock out or beat into submission, and will only kill on extremely rare occasions.
Skills Included in Training:
Martial Art Powers: Receives Pi Mi Hsing Tung (Art of Stealth) Automatically. Select a total of two Powers from among Arts of Invisibility, Body Hardening and Martial Arts Techniques (Excluding Weapon Katas). If desired, any number of powers (excluding Pi Mi Hsing Tung) can be traded one-for-one for any basic skill programs excluding Physical.
Languages: Japanese
Physical: Climbing
Philosophical Training
: Zen Buddhism
Level Advancement Bonuses
1st
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