Centipede Boxing (Exclusive)
By Sinestus.
Remembering old kung-fu movies I used to watch, I recalled that there were many movies about various creature based martial arts, one such was ''The Five Deadly Venoms" or something like that, thus I have decided to create them as I remember them.

The Centipede Boxing style is concerned with many, fast combination strikes, purposely designed to deliver as much damage at close range as possible. Unlike its base style (Phoenix Eye), Centipede Boxing is also concerned with not taking any damage as well. Instead of performing pure counter strikes, a Centipede Boxed will prefer to parry and counter strike at the same time.

Requirements: P.P.: 12, Spd: 16
Training:
15 years
Character Bonuses
+1 to P.S.
+1 to P.P.
+1 to Spd
+10 S.D.C.
Stance:
As Phoenix Eye, except the hands are not in the Phoenix Fist.
Combat Skills
Attacks per Melee:
Four to start
Hand Attacks: Knife hand, palm strike, strike (Punch), duo knuckle strike, fore-knuckle fist
Foot Attacks: snap kick, tripping leg hook, knee
Basic Defense Moves: dodge, automatic parry,
Advanced Defense Moves: combination parry/strike, power block/parry,
Escape Techniques:
roll with impact,
Modifiers to Attack:
pull punch
Weapon Katas: Knives - Paired, Hands - Paired (the martial artist can perform all usual Paired Weapon techniques without actually holding weapons, or even if holding only one weapon. This allows the option of parrying and striking in a single attack without the loss of damage bonuses.)
Special Moves:
head butt (2D4), critical from behind, death blow, knockout
"Double Parry Knee" (gained in level ups) allows parry of two attacks/weapons while return-striking with a knee attack. Thus can defend against paired weapons and attack in a single action. Knee attack has no strike bonus.
Skills:
prone fighting, boxing, fasting, Climbing
Martial Arts Techniques:
Select a total of two powers from Body Hardening (including Demon Hunter)
Level Advancement Bonuses
1st: +2 strike and parry, Critical on natural 20
2nd: +2 to damage, +1 attack and roll
3rd: +1 to parry and dodge, select one power from Body Hardening or Martial Arts Techniques
4th: +1 attack and strike, Critical from Behind or on natural 18+
5th: +1 damage, parry, and dodge,
6th: +1 attack, knockout on natural 20, +1 on initiative
7th: +2 to damage, select one power from Martial Arts Techniques or Specialty Katas (Cannot learn weapon katas that use two hands.)
8th: +1 to roll, parry, and dodge
9th: +1 attack and strike, gain "Double Parry Knee"
10th: Death Blow on natural 20, knockout on natural 18, critical on natural 17
11th: +1 attack and damage
12th: +1 strike, dodge, and roll
13th: gains Auto-dodge at +1
14th: +1 attack and damage
15th: Select two powers from Body Hardening, Martial Arts Techniques, or Specialty Katas.



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