Capoiera (EXCLUSIVE)
By Mike Best

Capoiera is a Brazilian martial art form that comes from African decent. It is very fluent and consists of rhythmic motions. In it's dance like movement the master will use a combination of kicks and punches to counter his opponent moves and to strike the opponent when he or she is off balance.

Entrance Requirements: P.P. 14, Spd. 12, a high PS is suggested but not required.
Skill Cost: 7 years
Costume: Loose fitting pants, with or without a shirt.
Stance: One leg forward the other back arms slightly out to the sides. The martial artist will move in a circular dance like motion called a jinga.

CHARACTER BONUSES

Add 2 to P.P.
Add 2 to Spd.
Add 1 to P.S.
Add 1 to P.E.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll with punch/fall/impact, Cartwheel, Flip, Back flip.
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Multiple Dodge, Automatic Roll, Breakfall, Combo Parry/Attack.
Hand Attacks: Strike (punch) Power Punch, Backhand
Basic Foot Attacks: Kick Attack, Tripping/Leg Hook, Snap Kick, Roundhouse Kick, Crescent Kick, Backward Sweep.
Jumping Foot Attacks: Jump Kick, Flying Reverse Tuning Kick.
Special Attacks: Knee, Elbow, Handstand
Weapon Katas: W.P. Blunt, W.P. Paired Blunt
Modifiers to Attacks: Pull Punch, Critical Strike, Knock-out/Stun.

SKILL INCLUDED IN TRAINING
Martial Art Powers: Choose 2 for Martial Art Techniques, and 1 from Special Kata's.
Languages: Portuguese
Physical: Gymnastics, Acrobatics
Cultural Skills: Dance

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to dodge/parry, +3 roll with punch/fall/impact
Level 2: +1 to strike, Knock-Out/Stun on a natural 19-20
Level 3: + one extra attack per Melee, +1 to dodge/parry/roll with punch/fall/impact
Level 4: +3 maintain balance, +2 strike
Level 5: Select 1 Body Hardening Exercises
Level 6: +1 dodge/parry, +2 roll with punch/fall/impact
Level 7: +one extra attack per melee, +2 to strike
Level 8: +2 maintain balance, Knock-Out/Stun on natural 18-20
Level 9: select one Additional Martial Art Power from Martial art Techniques, Body Hardening, or Special Katas
Level 10: +2 to dodge/parry/roll with punch/fall/impact
Level 11: +2 strike, +3 to disarm, death blow on natural 20
Level 12: +1 attack per melee
Level 13: +1 to dodge/parry/roll with punch/fall/impact
Level 14: Knock-Out/Stun on natural 17-20, +2 strike
Level 15: + 1 attack per melee, +2 dodge/parry/roll, select one Additional Martial Art Power from Martial art Techniques, Body Hardening, or Special Katas

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