Level Advancement Bonuses
Level 1: +1 additional attack per melee. +2 damage on all S.D.C. attacks
Level 2: +1 to strike and +1d6 damage when using a non-combat object as
a weapon, such as a barstool, chair, crowbar, pool stick or
similar item. This damage should be increased by 3d6 per 100
pounds if a character with exceptional strength uses a larger
itemsuch as a washing machine, a steel file cabinet, a car, or
some similar thing.
Level 3: +4 to parry, dodge, roll with punch, fall or impact
Level 4: 2d6 power punch which counts as only one attack. When using a
power punch, the attacker can get an automatic knockout
on natural roll of 19 or 20. Victim will remain unconscious
for 1d4 melee rounds. Knockout attempt does not have to be
announced prior to roll.
Level 5: +1 additional attack per melee
Level 9: +1 additional attack per melee