Blynar Faern
By Sinestus.
(Named in Drow)
Remembering old kung-fu movies I used to watch, I recalled that there were many movies about various creature based martial arts, one such was ''The seven Deadly Forms" or something like that, thus I have decided to create them as I remember them.

Inspired by the main character, and Lei Wu-long (from Tekken 3) I decided a 'combination' style was needed. Unlike other masters, this character was a student of many schools instead of staying only at one.

Requirements: P.P.: 8, P.S.: 10, P.E.: 12, Spd: 10
Also, due to the varied nature of this style, it cannot be combined with any other styles.
Training:
17 years
Character Bonuses
+1 to P.S. and P.E.,
+3 to Spd.
+2 to P.P.
+5 S.D.C.
Stance:
Varies with the primary style, (Players should announce the style they're appearing to use at the beginning of combat).
Combat Skills
Attacks per Melee: Two to start.
Hand Attacks: Knife hand, palm strike, strike (Punch), backhand, fore-knuckle strike.
Foot Attacks: snap kicks, axe kick, crescent kick, backward sweep, and round house kick.
Jumping Foot Attacks: Flying jump kick, back flip.
Basic Defense Moves: dodge, automatic parry, parry
Advanced Defense Moves: combination parry/strike, back flip.
Holds/Throws: Arm hold, body flip/throw
Escape Techniques:
roll with impact, maintain balance.
Modifiers to Attack:
pull punch, critical strike, knockout.
Weapon Katas: none.
Special Moves:
critical from behind, wall run (while fighting can move up/down a wall, and/or leap from it, if the 'Modified Lizard Technique' is selected), Leap
Skills:
prone fighting, acrobatics
Martial Arts Techniques:
At first level select Two (2) of the following techniques or Body Hardening exercises.

Snake Strike Stance - a wavering stance, which restrains the user from using any kicks. However, in this stance they can perform the 'Greased Lightning Kata without any strike or damage penalties.

Modified Lizard Technique - a modification of 'Light Climbing' and Karumi-jutsu. This can be used in combat, and almost always is. If barefoot, the Lizard master can climb any non-metallic surface using only his feet. The chance of success for this style is 59+5%/level (if the roll is failed, the master has the option of performing a backflip off the wall instead, this can be used to land on behind an opponent if they are within range) and rolls are made for each SURFACE climbed. Thus, once the master climbs a surface successfully, they can return to it without problems for the rest of the combat.
When fighting someone while on a wall, the Lizard master gains: +2 to strike and dodge, +1 on initiative and +2 (+20%) to maintain balance, and Automatic Vertical Parry.
Unlike the normal Lizard Technique, the Modified Technique can only be maintained for one melee (+1 every 3 levels)

Sleeping Bird Stance (Modified Crane Stance)- restricts user from moving, or using hand strikes. However, all kicks are +2 to strike and damage, or can use all attacks to perform a flying reverse turning kick at triple damage instead of the usual double.

Panther Stance - When using this technique, the martial artist can also use Drop Kicks, Turning Kicks, Power Parries, and dual palm strikes. Also gains a +2 strike and parry.

Drunken Stance - This is a mimic of the Drunken style Kung fu. When using this technique the martial artist gains a +2 to all back moves (back flip, sweep, and back hand.) as well as an Auto-dodge (+1 bonus only).

Two-Hand Technique - this is a mimicry of the techniques of Centipede Boxing. It allows the fighter to act as though they were wielding paired weapons (Thus allowing them to parry/strike with both hands in the same action� etc.) It also provides Katas: Knife - paired.

Turtle Stance - This is a completely defensive technique. In this stance the master cannot attack, however, they gain Automatic Flip/Throw with their normal Throw Bonus, and can attempt to Auto-throw twice per melee.

NOTE: only one of the preceding techniques can be used per melee, and the stance must be assumed at the beginning of the melee to gain any bonuses. Until third level assuming a specific stance DOES take a melee action. At third level and beyond it does not.
Level Advancement Bonuses
1st: +1 to strike, parry, and dodge, Knockout on natural 20
2nd: +1 to back flip, and maintain balance
3rd: Select one Blynar Faern Technique, Body Hardening or Martial Arts Technique, +1 to holds and throws.
4th: +1 attack, and parry
5th: +1 to strike and roll
6th: +2 to back flip and Damage, Critical on 19+
7th: Select two Blynar Faern Techniques, Body Hardening or Martial Arts Techniques, +1 attack
8th: +1 to holds, throws, and strike
9th: +2 to parry and dodge, +1 to roll
10th: +1 to back flip, Knockout on 18+
11th: Select one Blynar Faern Technique, or Chi Power,
12th: +1 to maintain balance, +1 attack
13th: +1 dodge, and parry
14th: Select one Blynar Faern Technique, Body Hardening or Chi Power, +1 to holds and throws.
15th: Select one Zenjorike power, Critical on 18+.





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