This style teaches how to live off the land and have patience. It helps
focus the already great strength of the artist, so much that they could
literally crush a persons bones in there bare hands. Though, this is
only done to those who truly deserve it. (Alignment) They have great
patience and will wait for days on end, or catch there food just like a
bear catches fish from a river, just reach down and grab it. When in a
fight they attack aggressively and as quick as possible, usually
ignoring their opponent’s blows, they can take it
It is often surprising to see one of these people traveling, for they
do not use animals to draw wagons and do not use much technology. They
will pull their wagons themselves, with their belongings and armor in
the wagon. So, you see this huge muscular man pulling a wagon that must
weight many more times than he, and he does not strain. A few people in
the past have mistaken them for gods of strength on Earth, or mythical
giants. When out of their armor they wear just a loincloth and
sometimes loose clothing. When looking closely, you will see that he is
covered with old scares and cuts that have healed and are now just old
memories, this gives him a very rugged look.
To learn this art is very hard. First, you must make the requirements,
which aren’t much but are the most important things to the art. Second,
you must prove your strength, by either defeating a more advanced
student or moving the stone entrance to the "dojo". There are only two
dojos in the whole world. Both are on the northern island of Japan.
One was carved into a cave of a mountain; the other is in a cliff facing
the ocean. Both are highly concealed and you must find them to join.
This art is for the survival of the fittest; most people who try are
killed within the first 10 years, most within the first 8 years, while
living in the wilderness. This art is Extremely tough to learn, for the
stress is more than any being will ever experience through their whole lives!
The people who are practitioners of this art may be very mean and
aggressive, but many actually have a heart of gold, for they are taut to
never hurt an innocent and respect those who deserve respect. It is a
"You don’t bother me, and I wont bother you" deal.
Entrance Requirements: P.S.: 15, P.E.: 13, Alignment: Any Additional Requirement: Must be a huge person and born in Japan. (Min. of 7’ in height) Skill Cost: 15 years (8 years living in the Wilderness, and 7 years of training in preparation for the armor, and fighting skills all during this time) Costume: The Bear Armor. Heavy plate armor resembling samurai armor, but much more bulky and heavy! (100- 120 pounds!!) Stance: Feet spread at shoulder level, one foot back slightly more than the other, arms at waist level and bent at elbows, hands spread in claws. Head slightly bent down, mainly to see the opponent who is usually shorter than he is. Sometimes making growling noises, for the
further intimidation factor. When out of armor the fighting stance is usually not much different but varies from each individual.
CHARACTER BONUSES
Add 1D6+6 to P.S.
Add 1D6+4 to P.P.
Add 2D4 to P.E.
Add 2 to M.E.
Add 2D6 to Spd.
Add 5D6 to S.D.C.
COMBAT SKILLS Attacks per Melee: 2
Escape Moves: Maintain Balance, Get Up( This ability lets the character to get up while in full armor and use only 1 action. Out of armor the character can get up with out using an action (automatic kick-up so to speak ) Basic Defenses: Dodge, Parry, Auto Parry Advanced Defenses: Power Parry, Take (Take a blow to the armor, used usually if striker rolls above AR), Glance (Used to Parry bullets and Projectiles, will take ½ damage from bullets if successful parry is made) Hand Attacks: Strike (Punch/Claw), Power Punch, Back Hand, Turn Punch Basic Foot Attacks: Stomp (2D6+1/2 PS Bonus to Foot of opponent), Kick (1D6)
Special Attacks: Head Butt, Combined Parry/Stomp, Bear Swipe (2D6 +PS), Catch Strike (Parry a Fist, Foot, or other extremity by catching it, then the character proceeds to attempt and Crush that part in his bear hands and claws of the armor
(with claws: 3D4+1/4 of PS min. of 1)
(Without claws: 1D6+1/4 of PS min. of 1) Weapon Katas:W.P Claw Paired, W.P Gauntlet Swords Paired Modifiers to Attacks: Pull Punch, Automatic KO on a natural 20 (like boxing), Critical Strike on natural roll of 19-20, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING Martial Arts Powers:Stone Ox, Combination of Kangeiko and Shocku Geiko, Dam Sum Sing, +1 From Martial Arts Techniques or Body Hardening or Special Katas
Note: Limited to non-Kick related abilities only! Special: Bear Roar! Modified Form of Kaijutsu equal to Stun Yell. Physical: Body Building and Weight Lifting, Athletics, Wrestling, and (Pick One) Fasting, Prowl, Climbing Survival:Wilderness Survival (+50%), Skin and Prep Animal Hides (+10%),Holistic Medicine (+10%) Weapon Proficiencies:W.P. Archery and Targeting Languages: Japanese Philosophical Training: General Alignment is Honorable. General Disposition: Must be very aggressive in battle, but they all
have a good soul and a "heart of gold", they would help the needy and
help defend their homes and forests.
Training in Armor: The Practitioner practices and learns to fight while training in armor, weight increasing from 20 lbs. to eventually 150 lbs.! (Most people in training will kill themselves from stress during this period of the training)
Weapons Training: The character is trained to use short hand claws with
deadly effectiveness and the Gauntlet Swords, this is a fore arm gauntlet that has three Wakizashi attached to it on the front. (May be able to draw these and post to Internet later)
LEVEL ADVANCEMENT BONUSES Level 1: (modifier in armor; -5 to dodge, -2 to parry, and –1 to strike) +3
to Pull Punch Level 2: (-4 to dodge, -1 to parry) Level 3: (-3 to dodge) +1 APM Level 4: +1 Additional Martial Art Power from Body Hardening or Martial Arts
Techniques Level 5: +2 Damage, +1 Pull Punch, +1 Strike, Critical Strike on nat. 18-20 Level 6: +3 parry Level 7: +1 APM, +1 dodge, +3 Maintain Balance Level 8: Death Blow on natural 17-20 Level 9: +1 parry, +3 damage Level 10: +1 APM, +1 strike Level 11: +1 Additional Body Hardening or Martial Arts Technique Level 12: +1 parry, +1 strike, +1 dodge Level 13: +3 damage Level 14: +1 parry Level 15: +3 dodge, +3parry, +5 strike, Automatic KO on natural roll of 18-20
Bonuses out of armor
(last up to 12 hours after getting out of armor)
Leap 10 feet +2 per Level from standing strait up!
Leap 15 feet +1 foot per Level across
Can Lift 2x what they usually can (2x lift and carry capacity)
Speed factor is increased by 20 for the next 6 hours after getting out of armor
P.E.: tires at ½ the normal rate out of armor
Penalties out of armor
Must Pull Punch, if the character doesn’t there is a chance (30%) that he will pull every muscle in his back and arm, -3 to initiative and -4 to strike
Also must be in armor for at least 20 hours a week or may lose strength and begin to have more penalties in armor. (As an alternative can were other weighted armor, must be at least 80 lbs.)
Why Study BEAR STYLE?
If you like shear strength of the body and being intimidating to the look, this is for you. This style is extremely physical and somewhat spiritual. Also, this style is for the person who loves nature, you are sort of a knight of nature. Much of the principles are that of a knight
you could say.
The Bear Armor
S.D.C.: 200
A.R.: 16
Weight: about 100-120 lbs. (each suit is created differently)
Heavy Plated Armor with Chain Mail underneath. Underneath the chain mail are skin, and the loin cloth. The armor resembles Samurai Armor. This armor strangly doesn’t corrode like most steel-like metals, it isn’t effected by rusting and wont freeze up or lock up.As of yet there have been no female practitioners, mainly due to the requirements.
Many of the members of this art are usually found fighting the cutting down of trees, all that is left after one of their attacks is decimated machinery and vehicles, the people are left alive usually. You could call them environmentalists, but they are just protecting there home.