Requirements: Requires the Acrobatics skill and the Dance skill.
LEVEL ADVANCEMENT BONUSES
Skill Cost: 3 Other skills.
General: This form of martial arts usually centers around graceful twirls
and leaps,
meaning it has powerful kicking attacks. As well very high kicking attacks.
Outfit: The usual outfit for this type of warrior is a skin tight outfit,
regardless of fabric. In addition males usually put a sock down the front of the pants.
Level 1: 2 attacks per melee, +3 roll
Level 2: +4 Parry and Dodge, SuperHigh Kick ( Does 1D8 + lvl damage, Height Range (in feet): Spd + 1/2 lvls.)
Level 3: Kick does 1D8 damage
Level 4: +1 attack, Spin Dodge ( Once per melee the fighter do a spin dodge, avoiding any and
ALL attacks
aimed at them. The dodge requires NO use of actions. They can attack
right after the dodge (or even during).)
Level 5: Jump Kick (critical strike)
Level 6: Toe Kick (knocks opponent down on natural roll of 18, 19 or 20,
victim loses 1 attack)
Level 7: Critical Strike on natural roll of 19 or 20, SuperHigh Dropkick ( Does 1D8 + lvl + Spd damage, Height range: Same as above,
but only applies when come down from high kick)
Level 8: Leap Attack (critical strike, range: (Spd + 1/lvl) feet)
Level 9: +1 attack
Level 10: +2 Parry and Dodge, Automatic Dodge on a natural 20
Level 11: +5 damage
Level 12: Knock-out/stun Kick on natural 17, 18, 19 or 20.
Level 13: +1 attack
Level 14: Auto-dodge on natural 18, 19 or 20
Level 15: Death Blow on natural 20