Balletist
By Thoth Ptolemy

These forms of martial arts are unique in the fact that the warrior cannot fight WITHOUT music. Music is required to keep the beat and in time. The reason being, they dance around, fighting...combining attacks with sometimes amazing and beautiful moves, sometimes not so beautiful, but still amazing. There are a variety of forms of Dancing Martial Arts, each with certain unique attacks.

Requirements: Requires the Acrobatics skill and the Dance skill.
Skill Cost: 3 Other skills.
General: This form of martial arts usually centers around graceful twirls and leaps, meaning it has powerful kicking attacks. As well very high kicking attacks.
Outfit: The usual outfit for this type of warrior is a skin tight outfit, regardless of fabric. In addition males usually put a sock down the front of the pants.

LEVEL ADVANCEMENT BONUSES
Level 1: 2 attacks per melee, +3 roll
Level 2: +4 Parry and Dodge, SuperHigh Kick ( Does 1D8 + lvl damage, Height Range (in feet): Spd + 1/2 lvls.)
Level 3: Kick does 1D8 damage
Level 4: +1 attack, Spin Dodge ( Once per melee the fighter do a spin dodge, avoiding any and ALL attacks aimed at them. The dodge requires NO use of actions. They can attack right after the dodge (or even during).)
Level 5: Jump Kick (critical strike)
Level 6: Toe Kick (knocks opponent down on natural roll of 18, 19 or 20, victim loses 1 attack)
Level 7: Critical Strike on natural roll of 19 or 20, SuperHigh Dropkick ( Does 1D8 + lvl + Spd damage, Height range: Same as above, but only applies when come down from high kick)
Level 8: Leap Attack (critical strike, range: (Spd + 1/lvl) feet)
Level 9: +1 attack
Level 10: +2 Parry and Dodge, Automatic Dodge on a natural 20
Level 11: +5 damage
Level 12: Knock-out/stun Kick on natural 17, 18, 19 or 20.
Level 13: +1 attack
Level 14: Auto-dodge on natural 18, 19 or 20
Level 15: Death Blow on natural 20

1 1

Hosted by www.Geocities.ws