Hand to Hand: Assassin ( Revised )
By J.J. Fuzz

Skill Cost: Four "other" skills, or as noted under O.C.C. Skills section.
Character Bonuses: +1 to P.S., +3 to Spd, +1D6 S.D.C.
Techniques Known at First Level: Punch (1D4 damage), backhand strike (1D4 damage), fore-knuckle strike (2D4 damage), kick attack (1D6 damage), tripping/leg hooks. Multiple dodge and automatic parry are in addition to the usual strike, parry, and dodge.
Locks/Holds: Arm hold, leg hold.
Special Attacks: Elbow strike (1D6 damage) Body/block tackle, Body flip/throw, choke
Modifiers to Attacks: Pull punch, knock-out/stun, critical strike, critical strike from behind, death blow.

Additional Skills: W.P. Knife

Level Advancement Bonuses:
Level 1: Add one attack per melee, +1 on initiative, +2 to strike, +2 to pull punch, critical strike on natural 19 or 20.
Level 2: Add two additional ttacks per melee, +1 to body flip/throw, +1 to parry.
Level 3: +3 to roll with punch/fall and +3 to pull strike.
Level 4: +4 to damage, +2 to disarm, +1 on intiative.
Level 5: Add one additional attack per melee, critical strike from behind.
Level 6: Learns Entangle, +1 to entangle, +2 to parry and dodge.
Level 7: Death blow on natural 20
Level 8: Add on additional attacks per melee, +1 to disarm.
Level 9: Kick Attack does 2D4 damage and can learn two kick attacks of choice (except jump kicks), +1 to parry and dodge.
Level 10: Critical strike on natural 18 to 20,
Level 11: Knock-out/stun on natural 17 to 20, +1 to entangle.
Level 12: +1 on initiative, +2 to strike, +1 to disarm.
Level 13: Add one additional attack per melee, +1 to body flip/throw, +1 to body block/tackle.
Level 14: +2 to damage, +2 to roll with impact, +1 to pull strike.
Level 15: +2 to strike, +1 on initiative.

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