Asayama Ichiden Ryu
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 9 years (5 Years as a Secondary Martial Art Style).

Asayama Ichiden Ryu is a Japanese martial art that teaches a variety of armed and unarmed techniques. This style was founded by Asayama Ichidensai Shigetatsu during the Tensho Era (1573-1593). This ryu is strongly associated with the goshi (farmer warriors) or jizamurai (landed bushi).

This style teaches the weapon arts of kenjutsu (sword techniques), battojutsu (quick draw techniques), iaijutsu (quick draw techniques), kamajutsu (kama techniques), bojutsu (staff techniques), and shurikenjutsu (throwing techniques). The fast draw (or iaijutsu) techniques of this ryu are all practiced using a pair of swords; there is no single sword drawing. The kama used in this tradition is huge, with a long wide blade. This school also teaches unarmed techniques derived from taijutsu and jujutsu.

Training in this school can be found in Kanagawa Prefecture Japan. The current headmaster of the style is Ozaki Kiyoshi.

Costume: Dogi top with unusual trouser-like hakama, similar to those worn by the goshi.
Stance: Kasumi no Kamae: The sword is held at eye level with the edge facing diagonally upwards. The point of the sword threatens the enemy's eyes and hinders his movement. The instant the enemy moves you cut without raising the sword. This posture is of use when the enemy holds his sword in Jodan or Hasso.
Migi (Right Hand) Kasumi no Kamae: The sword is held with the edge facing diagonally upwards and to the right, with the sword somewhere between shoulder level and eye level. The left foot is advanced.
Hidari (Left Hand) Kasumi no Kamae: The sword is held the edge facing upwards and to the left, with the sword somewhere between shoulder level and eye level. The right foot is advanced.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +2 to P.E.
Add +4 to Spd.
Add +5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Back Flip, Leap, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Multiple Dodge.
Hand Attacks: Knife Hand, Palm Strike, Strike (Punch).
Basic Foot Attacks: Kick Attack, Snap Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Strike (New!), Roll/Knockdown, Shoulder Throw (New!).
Holds/Locks: Arm Hold, Leg Hold.
Weapon Kata (pick two): W.P. Bo (Staff), W.P. Daisho (Paired-Large Sword & Short Sword), W.P. Katana (Large Sword), W.P. O-kama (Axe), W.P. Wakizashi (Short Sword).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receives Iaijutsu. Select a total of ONE (1) Martial Art Power from among Body Hardening, Martial Art Techniques, and Special Kata. Except for Iaijutsu, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese.
Cultural: Farming, Gardening.
Weapon Proficiencies: W.P. Bo (Staff), W.P. Daisho (Paired-Large Sword & Short Sword), W.P. Katana (Large Sword), W.P. O-kama (Axe), W.P. Wakizashi (Short Sword).
Philosophical Training: Zen Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Gyokko Ryu (6 Years), Hakko Denshin Ryu (4 Years), Hontai Yoshin Ryu (5 Years), Kashima Shin Ryu (3 Years), Kito Ryu (4 Years), Kukishinden Ryu (8 Years), Shinmuso Hayashizaki Ryu (5 Years), Sosuishitsu Ryu (4 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st: + 1 to Roll with Punch/Fall/Impact, + 2 to Strike, Critical Strike on a Natural 19 or 20, Critical Strike from Behind, Death Strike on a Natural 20.
2nd: + 1 to Parry/Dodge, + 1 to Back Flip/Cartwheel.
3rd: + 1 Attack per Melee, + 1 to Leap (Add 4ft to Leap Distance).
4th: Gains Battojutsu Martial Art Technique.
5th:+ 1 to Strike, +2 to Roll/Knockdown.
6th: + 1 Attack per Melee, + 1 to Backflip/Cartwheel.
7th: Critical Strike on a Natural 18, 19, or 20,+ 2 to Leap (Add 4ft to Leap Distance).
8th: + 1 to Roll with Punch/ Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
9th: + 2 to Parry/Dodge, + 2 to Roll/Knockdown.
10th: +1 to Leap (Add 4ft to Leap Distance), +2 to Damage.
11th: +1 Attack per Melee, Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
12th: +1 to Roll with Punch/Fall/Impact.
13th: Death Strike on a Natural 19 or 20, +1 to Back Flip/Cartwheel.
14th: + 1 to Roll/Knockdown, +2 to Damage.
15th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
Why Study Asayama Ichiden Ryu?
A well balanced martial art that teaches some weapon skills and some unarmed skills. A decent answer to the 'pure samurai' martial arts, developed by and for the common man.

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