Art of the Fox (Counts as One Martial Art)
By Unknown
Based on the Spirit Fox Advancement Table.
Obviously to learn this style the character must first know of a Fox Spirit and secondly (most important of all) be able to convince the Fox Spirit to teach it to the character. Or if so inclined be able to capture one, be able to keep it captive and finally be capable of stealing its secrets.
Character Bonuses:
Add +15 to Chi Base
Add +3 to Spd.
Combat Moves
Escape Moves: Roll, Leap, Back Flip
Attack Moves: Roll, Leap, Back Flip
Basic Defensive Moves: Dodge, Parry, Auto Parry
Advanced Defensives: Auto Dodge, Automatic Roll
Hand Attacks: Punch (1D4), Palm Strike (1D6), Claw Hand (1D6), Dual Claw Hand (3D4)*
Foot Attacks: Kick (1D8), Snap Kick (1D6)
Special Attacks: Leap Attack
Modifiers to Attacks: Critical Strike / Knock-Out From Behind
Martial Art Powers and Abilities: Automatically knows Dragon Chi. Choose Three (3) Chi Mastery Abilities (No Negative Chi Allowed) and One (1) Zenjorike.
Level Advancement Bonuses
1st: +2 to Dodge, +2 to Roll, +2 to Back Flip
2nd: Add +1 Attack Per Melee
3rd: +1 to Roll
4th: +1 to Back Flip
5th: +1 to Dodge
6th: +1 to Strike
7th: +1 to Back Flip
8th: Add +1 Attack Per Melee
9th: +1 to Roll
10th: +1 to Dodge
11th: Add +1 Attack Per Melee
12th: Double Existing Chi **
13th: Learn Continuous Chi Mask ***
14th: Learn Permanent Yin / Yang Chi Kata ****
15th: Learn Assume Pure Chi Form *****
All Attacks, bonuses, abilities and maneuvers are added and / or combined with any style known by the martial artist. Note that there are no starting attacks listed; this is because a style must be known previous to learning the Art of the Fox. This Style is only useful to someone with previous martial art training. If multiple styles are known then the martial arts are combined to encompass all attacks and bonuses (total bonuses / attacks are not added together but instead the best total bonus / attack from the multiple style is chosen) and maneuvers.
* Dual Claw Hand Attack can only be used with the Leap Attack Maneuver, and must be the first attack in the round or with a surprise attack. Cannot parry while using this attack.
** Allowed to Double the Existing Chi beyond the maximum of 4 (Snake Style, Tien-Hseuh, and Tai Chi) Note: Allowed to learn Chi Overcharge.
*** Chi Mask as the spell but constantly active.
**** As per the Yin / Yang Chi Kata but always in effect and the martial artist does not have to dance.
***** Assume Pure Chi Form as if a Fox Spirit but not restricted to a positive chi form. If the martial artist is filled with negative chi then he well assume a pure negative chi form, but just as a positive pure chi form will take damage from being in a negative chi zone, the martial artist will take damage from being in a positive chi area.
Example: A Dedicated Martial Artist knows Tien-Hseuh / Shao-Lin / Praying Mantis then later in life gains a new O.C.C., Operative Agent, and learns the Art of the Fox. For this example the Dedicated Martial Artist class is at 15th level. All maneuvers from the three styles will be used with the Art of the Fox. The best natural Critical number (17) is chosen from the 3 styles (Praying Mantis). The x3 damage modifier for critical strikes and critical strikes / KO from Behind is chosen (Tien Hseuh). The best # of attacks/strike/parry/dodge/roll/etc� bonus is used from the 3 styles. Later on the character learns Muay Thai and upon reaching high enough level the strike bonuses from that style will be used because they are higher than other martial arts known.



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