Entrance Requirements: P.S. 23, P.P. 10, P.E. 12
Stance: Similar to a boxing stance, but the both fists are held up and out at
shoulder level.
CHARACTER BONUSES
COMBAT SKILLS
Special Katas
SKILL INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study The Art of Battering?
Costume: Shorts, leather straps on the hands.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Hand Attacks: Strike ( Punch ), Power Punch, Roundhouse Punch ( 1D10 damage ),
Palm Strike, Backhand
Special Attacks: Death Blow, Knee, Forearm, Elbow, Simultaneous Attack, Ear Box
( SPECIAL! The character slams both of his fists into the opponent's ears. Requires a
strike roll of 12 or better. Inflicts 2D6 damage, and the victim must save
versus pain, with a 14 or better, or lose initiative and two melee attacks for
1D4 melee rounds. There is a damage x3% chance that the victim will be rendered
permanently deaf ).
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical
Strike from rear
The Flurry: This is very similar to the Muay Thai kata, Lightning Form. The
Kydian is able to deliver all of his attacks for the melee round on his first
attack. This must be his first attack, and he must have initiative. After he
uses his attacks, he cannot dodge, and suffers a -3 penalty to Parry for the
remainder of the melee round.
Physical: Body Building
Level 1: +1 to Strike, Knock-Out/Stun on Natural 19-20
Level 2: +2 to Roll with Punch/Fall/Impact, +1 to Maintain Balance
Level 3: +1 Attack per Melee, +2 to Damage
Level 4: Critical Strike on Natural 19-20
Level 5: +2 to Strike, +1 to Damage
Level 6: Knock-Out/Stun on Natural 18-20
Level 7: +1 Attack per Melee, +1 to Maintain Balance
Level 8: +1 to Strike, +2 to Roll with Punch/Fall/Impact
Level 9: Death Blow on a Natural 20
Level 10: Critical Strike on Natural 18-20, +1 Attack per Melee
Level 11: Automatic Knock-Out on a Natural 19-20
Level 12: +2 to Strike, +2 to Damage
Level 13: Knock-Out/Stun on Natural 17-20, +2 to Maintain Balance
Level 14: +1 Attack per Melee, +2 to Damage
Level 15: Death Blow on a Natural 19-20