Arnis
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 6 Years (4 Years as a Secondary Martial Art Style).

Arnis, also known as Arnis de Mano, is a Filipino fighting art. The word 'Arnis' is derived from the Spanish word 'arnes,' which means 'trappings' or 'defensive armor.' Arnis was developed as streamlined, simplified way to teach people to fight Spanish invaders. Arnis is considered a "soldier's art".

Arnis weapon techniques include (one or two) sticks, knifes, and machetes or swords. After having acquired some skills, one will also be able to self-defend with other things, like an umbrella, a newspaper, even a towel. One of the most notable techniques of Arnis is the continuous, figure-eight striking pattern used for both weapons and unarmed attacks. In the daily training there is also focus on coordination, timing and reaction-abilities, and also concentration. The focus on strict discipline isn't as high as in some other martial arts, which mainly is because the philosophy is to use the time for training, and not formal stuff.

Empty hand techniques are derived from weapon movements. First the weapons are learned, then the empty-handed applications are shown. The main technical stuff includes blocking, trapping, disarming and various lock- and throwing-techniques. Arnis is a Filipino weapon art which teaches empty hand techniques based on weapon movements.

Arnis is associated with the inhabitants of Luzon. Training for Arnis can be found in the Philippines and North America.

Costume: Unknown, similar to the Kung Fu uniform.
Stance: None.
CHARACTER BONUSES
Add +2 P.P.
Add +1 P.E.
Add +10 S.D.C.
COMBAT SKILLS

Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall, Maintain Balance.
Attack Moves: None.
Basic Defensive Moves: Parry, Dodge, Automatic Parry, Entangle.
Advanced Defenses: Circular Parry, Disarm, Combination Parry/Attack.
Hand Attacks: Backfist (The character twists his torso to extend his fist into a target to the rear. He may also bring his fist straight up over his shoulder or down past his thigh to strike close targets to the rear without changing facing direction. Damage is 1D6.), Knife Hand, Palm Strike
Basic Foot Attacks: Snap Kick, Kick Attack.
Jumping Foot Attacks: None.
Special Attacks: Death Blow.
Holds/Locks: Arm Lock, Wrist Lock.
Weapon Katas: Pick two of the following forms:
Espada y Daga: W.P. Paired--Short Stick or W.P. Kris(sword) & Dagger.
Solo Baston: W.P. Short Stick or W.P. Kris(sword) .
Doble Baston: W.P. Short Stick -Paired or W.P. Kris(sword)-Paired, Scissor Choke: uses the short sticks to choke a person squeezing them together in a motion similar to that of a pair of scissors (1D6 S.D.C.+2D4 HP/melee).
Modifiers to Attack: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of One (1) Power from among Body Hardening or Martial Art Techniques, or two more Weapon Katas. Powers may be traded one for one for basic skill programs excluding physical.
Languages: English, Tagalog, and Spanish
Weapon Proficiencies: W.P. Paired--Short Stick or W.P. Kris(sword) & Dagger, W.P. Short Stick, W.P. Kris(sword), W.P. Short Stick -Paired, W.P. Kris(sword)-Paired, W.P. Knife, W.P. Knife-Paired.
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Eskrima (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: Any found object usually not considered a weapon (typically umbrellas, rolled up newspapers, or other stick-like objects) becomes a 1D6 damage weapon when used in hand to hand.
2nd:+1 to Strike, +1 to Parry +2 to Disarm.
3rd: +1 Attack per Melee, +1 to Entangle.
4th: Select One (1) Martial Art Power from Body Hardening or Martial Art Techniques.
5th: +1 to Initiative, Critical Strike on a Natural 19 or 20.
6th: +1 to Roll with Punch/Fall/Impact, +2 to Maintain Balance.
7th: +1 to Strike, +1 to Parry/Dodge +1 to Disarm.
8th: Select One (1) Martial Art Power from Body Hardening or Martial Art Techniques, or a new Kali Weapon Kata.
9th: +1 to Roll with Punch/Fall/Impact, +1 to Maintain Balance.
10th: +1 to Initiative, Death Blow on a Natural 20.
11th: +1 Attack per Melee, +1 to Entangle.
12th: Select One (1) Martial Art Power from Body Hardening or Martial Art Techniques.
13th: +1 to Strike, +2 to Parry/Dodge.
14th: +2 to Roll with Punch/Fall/Impact, +1 to Maintain Balance.
15th: +1 to Strike, +1 to Parry/Dodge.
Why Study Arnis?
A deadly martial art that is well rounded in everything, from kicks, strikes, and grappling, to weapon skills.

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