Araki Ryu Kusarijutsu
By Kuseru
Entrance Requirements: Restricted to Honorable Alignments. No Attribute restrictions.
Skill Cost: 12 years (6 as a Secondary Martial Art Style).

Araki Ryu Kusarijutsu is a Japanese style that teaches a wide variety of chain weapons. This style was founded by Araki (Mujinsai) Mataemon Minamoto Hidetsuna (c. 1584-1638), who was skilled in the Yagyu Shinkage Ryu and in the Muso Jikiden Ryu. Araki Hidetsuna founded this style around 1573, at the end of the Muromachi Era (roughly 1333-1573), during the Sengoku Jidai (Warring States Period, roughly 1542-1600, though some sources date this from the Onin War (1467-1477) to the Battle of Sekigahara (1600)).

This style teaches unarmed combat, a variant of torite kogusoku, which concentrates primarily on grappling and close combat. However, the primary teaching of this style is weapon skills, including kusarigamajutsu (Kusarigama); chigirikijutsu (Chigiriki); ryofundojutsu (Ryofundo), and mojiri nawa. In addition, this style also teaches common combat weapons and techniques such as; tojutsu (sword practice), tantojutsu (knife fighting), bojutsu (staff techniques), shuriken, and the nagimaki.

Training for this style is currently conducted by three headmasters, 17th generation shihan Kikuchi Kunimitsu, 17th generation shihan Suzuki Nobuo, and 18th generation shihan, Arakawa Seishin. Training is conducted in Gunma and Saitama Prefectures in Japan.

Costume: Dogi top with Hakama.
Stance: None.
CHARACTER BONUSES
Add +2 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defense Moves: Circular Parry, Combination Parry/Lock.
Hand Attacks: Palm Strike, Punch (Human Fist).
Basic Foot Attacks: Kick Attack, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Choke, Death Strike (New!), Elbow, Knee.
Holds/Locks: Arm Lock, Elbow Lock.
Weapon Kata (Choose three, at least two must be chain weapons): W.P. Bo (Staff), W.P. Bokken (Blunt), W.P. Chigiriki (Polearm), W.P. Daito (Large Sword), W.P. Kusarigama (Axe & Chain), W.P. Nagimaki (Polearm), W.P. Ryofundo (Chain), W.P. Shoto (Short Sword), W.P. Tanto (Knife), W.P. Yagara Mogara (Polearm).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural: Hojojutsu
Weapon Proficiencies (Pick Seven): W.P. Bo (Staff), W.P. Bokken (Blunt), W.P. Chigiriki (Polearm), W.P. Daito (Large Sword), W.P. Kusarigama (Axe & Chain), W.P. Nagimaki (Polearm), W.P. Ryofundo (Chain), W.P. Shoto (Short Sword), W.P. Shuriken (Thrown), W.P. Tanto (Knife), W.P. Yagara Mogara (Polearm).
Philosophical Training: Zen Buddhism/Bushido.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Asayama Ichiden Ryu (3 Years), Fukushima Ryu (4 Years), Gyokko Ryu (6 Years), Hontai Yoshin Ryu (5 Years), Isshin Ryu Kusarigamajutsu (3 Years), Kashima Shin Ryu (3 Years), Kaze Arashi Ryu (5 Years), Kogusoku (3 Years), Kukishinden Ryu (8 Years), Maniwa Nen Ryu (4 Years), Masaki Ryu Kusarijutsu (4 Years), Shinmuso Hayashizaki Ryu (5 Years), Takagi Yoshin Ryu (5 Years), Tendo Ryu (5 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Parry, +1 to Roll with Punch/Fall/Impact, Critical Strike from Behind.
2nd: +1 Attack per Melee, +2 to Dodge, +1 to Damage .
3rd: Critical Strike on a Natural 18, 19, or 20.
4th: +2 to Strike, +1 to Roll with Punch/Fall/Impact.
5th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
6th: +1 Attack per Melee, Death Strike on a Natural 20.
7th: +2 to Parry, +1 to Dodge.
8th: +1 to Roll with Punch/Fall/Impact, +1 to Initiative, +1 to Damage with chain weapons.
9th: Select One (1) Atemi.
10th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
11th: +1 Attack per Melee, +2 to Strike, +1 to Damage.
12th: +2 to Parry, +1 to Roll with Punch/Fall/Impact.
13th: +1 to Dodge, +1 to Initiative, +1 to Damage with chain weapons.
14th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata, +1 to Strike, +1 to Parry.
15th: Select One (1) Atemi, +1 Attack per Melee.
Why Study Araki Ryu Kusarijutsu ?
A well rounded style that teaches unarmed and armed combat, with a variety of moves and techniques. This style is fairly devastating with chain weapons .

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