Anything Gose Kung Fu
By Ben Quash
Entry Requirements: M.E. of 12 or higher, only a stubborn person is able to put up with the training regiment the
masters put students through.
Skill Cost: 10 years ( 5years if secondary form)
This Martial Art was first taught in the 1800's by a wandering pugilist, whose students were desperate kids that
saw him to be the road to independence. However most of his students dropped out of training early, due to the
ramshackle teaching methods the pugilist used. For the pugilist used various tasks to teach each student the
essential of the art, with the least effort on his part. These tasks also develop and honed the students Physical
dexterity and stamina, while also building their strength of body and character.
Each student ends up exiting the initial training with the basics set martial art moves and with a desire and the
ability to learn more. This comes from the wanting to beat the daylights out of the master after the years of living
hell they have been put through. It is this desire that sets in motion the ability to learn the moves and powers of
different forms.
If the student finds an instructor and dedicates their time to training, then the base time to learn something is four
weeks, subtracting the char's P.P. or I.Q. in day from the training time(GM discretion) with a minimum training
time of one week. However, if there is no instructor, or can't dedicate the time to the learning, each new move
takes half a year and each power takes a year to learn.
Because of the eclectic training methods of this form embraces, ends up teaching the students a basic set of
moves, but also makes those moves seam self taught and sloppy, for good portion that is exactly what it is. This
fools most martial artists that they are not any good. But the teaching techniques also make it so that each student
learns a different set of moves from one another.
Once a martial artist learns Anything Gose KUNG FU he is ruined for any other form because of the living hell the
Anything Gose KUNG FU master puts their students through breaks their previous form's moves into new moves
for Anything Gose KUNG FU.
Costume: for the formal daily practice a white 'gi' is worn, but any clothes are worn by the practitioners, but most
like loose clothing.
Stance: Just about Anything here, depends on the practitioner
Character Bonuses
+4 P.P.
+2 P.E.
+1 P.S.
+10 S.D.C.
+3 Parry
+5 dodge
Combat Skills
Escape Moves: roll with fall/impact, somersault, maintain balance
Defensive Moves: dodge, parry, auto parry
Hand Attacks: Strike, Knife hand, power punch
Basic Foot Attacks: Kick, Snap Kick, Drop Kick(combination dodge(drop)/Kick, Round House Kick
Jumping Kick Attacks: Jump Kick
Special Attacks: Leap Attack, Body Block/Tackle, Body Flip/Throw
Modifiers to Attack: Pull Punch, KO/Stun, Critical Strike, Critical Strike from Behind(AG masters never ever
teach their students Death blow, even if they know Death Blow, however they would teach someone else student
Death blow)
Holds/Locks: none standard to start
Advanced Defensive moves: none standard to start
Special Katas: none standard to start
Weapon Katas: Improvised Weapon all (Strike, Parry, Damage, Throw, Entangle), WP chopsticks or WP Paired
weapons Fork and Knife(depending on the master)
Skills learned in Training
Martial Art Powers: Any two to start other then, Mystic Invisibility, all Atemi, Chi-Gung, all chi mastery powers,
sword drawing, chi Katas and Zenjorike.
Language Skills: only the primary language of the Master
Cultural Skills: Combative Eating(+ 2 attacks, +2 to all combat rolls while eating), Packing(cultural: the ability to
pack traveling gear in less then fifteen minutes on a successful roll)
Physical Skills: Prowl, running, Gymnastics and Acrobatics
Philosophical Training: "Feed you Stomach and you will not be hungry" and "The Master is always there to
make your life a Living Hell"
Other forms
Because of the ramshackleness of the training leaves a mark on the Martial Artist , that once he goes though the
training they can no longer learn a complete form, even though they can learn the moves of that form, taking them
into their own style of Anything Goes KUNG FU. And any form they had is lost to the M.A. after going through the
Anything Gose training.
Level Advancement Bonuses
1st: +2 Parry & Dodge, Critical from behind, +2 roll with fall/impact, +2 perception
2nd: +1 Parry,+1 Strike,+1D6 S.D.C.
3rd: +1 attack, +1 roll with fall/impact, +1 M.E., +1 Escape Moves
4th: Paired Improvised Weapons, +1 to Improvised Weapons
5th: +1 P.E., +1D6 S.D.C., Learns the basics of Chi if has not already and one chi power
6th: +1 strike, +2 Parry & Dodge, +1 M.E., +1 Escape Moves
7th: +1 Attack, Double chi, +2 to Improvised Weapons,
8th: Demon Wresting, + 1 Maintain balance
9th: +1 Strike & Dodge, +2 Parry, +1 Escape Moves
10th: +2 damage
11th: Vital Harmony Martial Art Technique
12th: +1 Attack
13th: Double chi, +1 P.E., +1 Strike, Parry, Dodge and Escape Moves
14th: Double eating attacks
15th: + 1 Maintain balance, +2 damage
Why study Anything Goes KUNG FU?
It's the only martial art that you can easily learn new moves, skills, powers of other M.A. forms with out having to
learn a whole new form. However, masters never let their students live in peace, continually testing them and
keeping them on their toes.