Hand to Hand: ( Saotome School of ) Anything Goes Martial Arts
By Marcus Johnson

Initial Bonuses: +1D6 x10 S.D.C., +4 to P.S., P.P., and P.E., +15 to SPD, +150 ISP

Level 1: 4 attacks per melee, +1 to initiative, +2 to strike, +3 to parry and dodge
Level 2: +2 to maintain balance and roll with punch or fall, +3 to damage
Level 3: Critical Strike on unmodified 18, 19, or 20, +1D4 to PP and SPD, +25 ISP
Level 4: +2 attacks per melee, +2 to strike, parry, and dodge, +1D6 to HP
Level 5: Paired weapons, midair attacks, +2D6 to SDC, +1D4 to PS
Level 6: +4 to damage, +1 to dodge, +50 ISP
Level 7: +4 to roll with punch and maintain balance, automatic dodge
Level 8: +1 attack per melee, Knockout on unmodified 18, 19, or 20
Level 9: +2 to initiative, +1D10 to SDC, +1D4 to PP, +25 ISP
Level 10: +2 to damage
Level 11: Death Blow on natural 20
Level 12: +1 attack per melee, +1D4 to PE and PS, +55 ISP
Level 13: +2 to parry and dodge
Level 14: automatic parry, create on techniques, +4D6 to SDC, SPD, and PS
Level 15: +5 attacks per melee, aging slows down to 1/3 normal rate, Now the master!, Attacks do MDC. Becomes MDC creature. Add Hit Points and SDC together for total, +300 ISP

Abilities of Trainees: Followers of the Saotome School are able to withstand massive amounts of damage and recover faster than normal. They are also able to use techniques created by the masters of the school or their own. Each technique costs ISP(convert to Chi if in Ninjas and Super spies and MDC is converted back to SDC but is x10).

Masters Techniques: The following is a list of attacks known to the masters. They are tought to students worthy of learning the techniques. Usually the character is 3rd level before learning the any techniques.

Personal Training

Yoiko-no-taiso Step 1
    Description: Steals energy from the target
    Level 3 technique
    Damage: None, steals all of targets ISP, SDC, and reduces Hit points to 1. Player using this gains all the ISP from target but not the SDC or Hit Points. Loses the gained ISP in 5 melees
    Cost: 125 ISP per use
    Penalties: Character must eat and drink 4 times normal because metabolism is increase 4X.

Breaking Point
    Description: One touch destructive power by using 1 finger
    Level 4 technique
    Damage: None to anything living, can destroy 800lbs of rock
    Cost: 75 ISP per use

Chestnuts Roasting on an Open Fire
    Description: Speeds up fist and kick attacks
    Level 4 technique
    Damage: 1D6 x10 SDC
    Cost: 50 ISP per use

Hiru Shotan Han a.k.a. Dragon Punch
    Description: A giant energy punch in the shape of a dragon
    Level 5 technique
    Damage: 2D6 x10 SDC to opponent, no effect on non organic objects
    Cost: 200 ISP per use

Shi Chi Hokodan
    Description: Energy Beam from the character focused by the hands
    Level 5 technique
    Damage: 1D6 x10 SDC
    Cost: 100 ISP per use

Power Chi
    Description: Channels ISP to get 1 extra attack per melee
    Level 8 technique
    Cost: 75 ISP per 1 attack; can only get 3 extra per melee

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