Initial Bonuses: +1D6 x10 S.D.C., +4 to P.S., P.P., and P.E., +15 to SPD, +150 ISP
Level 1: 4 attacks per melee, +1 to initiative, +2 to strike, +3 to parry and dodge
Abilities of Trainees: Followers of the Saotome School are able to withstand massive amounts of damage and recover faster than normal. They are also able to use techniques created by the masters of the school or their own. Each technique costs ISP(convert to Chi if in Ninjas and Super spies and MDC is converted back to SDC but is x10).
Masters Techniques: The following is a list of attacks known to the masters. They are tought to students worthy of learning the techniques. Usually the character is 3rd level before learning the any techniques.
Personal Training
Level 2: +2 to maintain balance and roll with punch or fall, +3 to damage
Level 3: Critical Strike on unmodified 18, 19, or 20, +1D4 to PP and SPD, +25 ISP
Level 4: +2 attacks per melee, +2 to strike, parry, and dodge, +1D6 to HP
Level 5: Paired weapons, midair attacks, +2D6 to SDC, +1D4 to PS
Level 6: +4 to damage, +1 to dodge, +50 ISP
Level 7: +4 to roll with punch and maintain balance, automatic dodge
Level 8: +1 attack per melee, Knockout on unmodified 18, 19, or 20
Level 9: +2 to initiative, +1D10 to SDC, +1D4 to PP, +25 ISP
Level 10: +2 to damage
Level 11: Death Blow on natural 20
Level 12: +1 attack per melee, +1D4 to PE and PS, +55 ISP
Level 13: +2 to parry and dodge
Level 14: automatic parry, create on techniques, +4D6 to SDC, SPD, and PS
Level 15: +5 attacks per melee, aging slows down to 1/3 normal rate, Now the master!, Attacks do MDC. Becomes MDC creature. Add Hit Points and SDC together for total, +300 ISP
Description: Increases healing of SDC, Hit Points, and ISP
Yoiko-no-taiso Step 1
Level 1 technique
Recovery: Recovers SDC, ISP, and Hit Points 3 times faster
Description: Steals energy from the target
Breaking Point
Level 3 technique
Damage: None, steals all of targets ISP, SDC, and reduces Hit points to 1. Player using this gains all the ISP from target but not the SDC or Hit Points. Loses the gained ISP in 5 melees
Cost: 125 ISP per use
Penalties: Character must eat and drink 4 times normal because metabolism is increase 4X.
Description: One touch destructive power by using 1 finger
Chestnuts Roasting on an Open Fire
Level 4 technique
Damage: None to anything living, can destroy 800lbs of rock
Cost: 75 ISP per use
Description: Speeds up fist and kick attacks
Hiru Shotan Han a.k.a. Dragon Punch
Level 4 technique
Damage: 1D6 x10 SDC
Cost: 50 ISP per use
Description: A giant energy punch in the shape of a dragon
Shi Chi Hokodan
Level 5 technique
Damage: 2D6 x10 SDC to opponent, no effect on non organic objects
Cost: 200 ISP per use
Description: Energy Beam from the character focused by the hands
Power Chi
Level 5 technique
Damage: 1D6 x10 SDC
Cost: 100 ISP per use
Description: Channels ISP to get 1 extra attack per melee
Level 8 technique
Cost: 75 ISP per 1 attack; can only get 3 extra per melee