Angaranco
By Sinestus

Inspired by The Minion (with Dolph Lundgren)

In the early ages of Man, the Temple of the Holy Light was founded to train the protectors of the mortal races. These Holy Templars were trained in the ways of demon hunting, and similar spiritual duties. From them spawned the modern Paladins and Warrior Monks; however, with the return of the Old Gods, the Holy Templars were instructed to disband. In their first act of disobedience, the Templars did not disband, instead they made their existence secret, allowing a mist of rumors surround their true motivations.
Angaranco is the fighting technique taught to all who enter the Temple of Holy Light. It's primary concern is fighting possessing entities, and thus trains to bring about a quick, merciful death to the opponent. To aid in its methods, Angaranco trains in the use of many weapons, specializing in a modified Cestus, a spiked gauntlet.
One can easily identify a Templar after a battle, as they are trained to crush the skull, and destroy the eyes of their enemies. In addition, they are taught to revere holy ground (churches and the like) and will seek to move combat from such places before spilling blood (lest there is no alternative).

Requirements: P.P.: 9, P.S.: 10, Devotion to the Templars
Training: 10 years
Character Bonuses
+2 to P.P.
+2 to P.E.
+2 to P.S.
+10 Chi
Stance: Similar to a Kickboxing or boxing stance
Outfit: Light chain mail vest (A.R.: 10, S.D.C.; 15), loose pants, and Cestus on primary arm.
Combat Skills
Attacks per Melee: 3
Hand Attacks: strike/punch, power punch (1D10, one attack), backhand, forearm, turning backhand (dodge/strike, +3 damage with Cestus)
Foot Attacks: crescent kick, axe kick, roundhouse, kick attack, turning kick (dodge/kick), knee, snap kick
Basic Defense Moves: parry, dodge, automatic parry
Advances Defense Moves: roll, circular parry, disarm (as/with parry)
Holds/Locks: wrist lock, one handed-arm hold (-1 to hold)
Escape Techniques: roll
Modifiers to Attack: critical, death blow
Special Moves: one hand choke
Weapon Katas: Cestus (see below)
Additional Skills: Lore: Possession/Demon (+10), Lore: Religion (General)
Martial Arts Powers: Select two from Martial Arts Techniques, Specialty Katas, or Body Hardening (including Demon Wrestling)
Level Advancement Bonuses
1st: +2 to parry, +2 to damage
2nd: +2 to strike, +1 to initiative, Critical from Behind
3rd: +2 to dodge, +1 to roll
4th: Select one power from Body Hardening, Specialty Katas, Or Martial Arts
5th: +1 attack, Critical on 19+
6th: Gain Leap Attack, +2 to hold/lock/choke
7th: +1 to damage and parry, Select one Chi Mastery or Body Hardening
8th: +1 to strike and roll, Deathblow on natural 20
9th: Select one power from Martial Arts, Specialty Katas, or gain Enlightenment Strike (Atemi)
10th: +1 attack, Critical 18+
11th: +1 to parry and hold/lock/choke
12th: Deathblow from Behind
13th: +1 to damage and dodge
14th: Select one Chi Mastery, Body Hardening, or Specialty Kata
15th: +1 attack, +1 to parry

Special Weapon Training - The Cestus is a not truly a specialty weapon, it can be found in many cultures. Generally it is composed of a spiked gauntlet of some sort. The Templar Cestus is made from a heavy leather bracer and a light gauntlet. Both are lined with spikes roughly 1 to 2 inches long. When striking it provides +1D6 to most hand and forearm strikes.
The Cestus W.P. cannot be paired with itself (only other single-handed, short weapons). It Provides +1 to parry at levels 1, 3, 7, 12, and 15, and +1 to strike at levels 2, 7, and 14.
At level five, W.P. Cestus provides a two action Power Punch which deals 2D6 for the Punch + 2D4 from Spike Damage.
The Arm bearing the Cestus is also 'immune' to wrist and finger hold/locks, however, it cannot be used for holds/locked either.
Those who have bare hand/leg attacks parried by the Cestus suffer 1D4 damage to the offending limb. (A natural 20 on the parry deals 2D4 to the offending limb).
The average Cestus acts as a shield, directly attempting to damage the gauntlet can be done. Generally it has a natural A.R.: 11, S.D.C.: 15.



Hosted by www.Geocities.ws

1 1