Entrance Requirements: None
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study Kick Boxing?
Costume: Full length pants, or shorts ( similar to boxing trunks ) lightly
padded gloves
Stance: Boxing stance with weight shifting from leg to leg.
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge,Parry, Automatic Parry
Advanced Defenses: Combination Parry/Kick
Hand Attacks: Strike ( Punch ), Uppercut ( 1D8 damage ), Spinning Back Fist (
Special! A punch that is landed after the character spins 360 degrees. Uses 2
attacks, and inflicts 3D4 damage )
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick,
Crescent Kick, Axe Kick, Tripping/Leg Hook, Reverse Turn Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Combination Parry/Kick, Knee, Elbow
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical
Strike from Rear
Multiple Attackers: 2
Preferred Range: Combat
Martial Art Powers: Select two from Body Hardening Exercises
Physical: Athletics, Body Building, Running
Level 1: +1 parry/dodge, +2 roll with punch/fall/impact, Knock-Out/ Stun on a
Natural 20
Level 2: +1 strike with kicks, +2 maintain balance
Level 3: +1 damage, Knock-out/Stun on Natural 19-20
Level 4: +1 attack per melee, +1 maintain balance
Level 5: +1 strike, +2 damage, Critical Strike on Natural 19-20
Level 6: +1 parry, dodge, +1 Combination Parry/Kick
Level 7: +1 damage, Knock-out/Stun on Natural 18-20
Level 8: +1 attack per melee, +1 parry, +1 roll with punch/fall/impact
Level 9: +1 strike, +2 Combination Parry/Attack
Level 10: +1 roll with punch/fall/impact, +2 maintain balance
Level 11: +1 parry, dodge, Death Blow on Natural 20
Level 12: Critical Strike on Natural 18-20
Level 13: +1 attack per melee, +1 strike, roll with punch/fall/impact
Level 14: Knock-out/Stun has double duration
Level 15: Death Blow on a Natural 19-20