( American ) Kickboxing
By danzig138

In the early 1970's, many boxing and martial arts competitiors were lopking for a way to practice their styles without many of the restrictions that boxing and martial arts competitions imposed. They wanted a arena where they could use their full-power strikes and kicks in bouts that lasted until a combatant was knocked out. This was the beginning of American Kickboxing. Specialized equipment was soon developed, and this helped speed the development of the sport. Soon, kickboxing events were set-up across the country. These men designed a basic set of rules based on rules from full- contact karate. One suggested that matches be fought in a ring , like boxing, as opposed to the open area mat of karate. The fighters began to develop boxing-like hand strikes and speed. The rules were streamlined and modified, and today, kickboxing still has the same basic rules, but many of the details have changed. ( Like Boxing, the exact rules for a Kickboxing match can vary from area to area, and country to country, so if you are interested in learning more, do an Internet search, or visit your local library ).

Kickboxing has grown in popularity, nearly becoming an all-American sport, but it is gaining popularity all over the world. Partly due to the combination with Muay Thai that is happening in some associations.

Entrance Requirements: None
Costume: Full length pants, or shorts ( similar to boxing trunks ) lightly padded gloves
Stance: Boxing stance with weight shifting from leg to leg.

CHARACTER BONUSES

Add 1 to P.S.
Add 3 to P.P.
Add 1 to P.E.
Add 15 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge,Parry, Automatic Parry
Advanced Defenses: Combination Parry/Kick
Hand Attacks: Strike ( Punch ), Uppercut ( 1D8 damage ), Spinning Back Fist ( Special! A punch that is landed after the character spins 360 degrees. Uses 2 attacks, and inflicts 3D4 damage )
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick, Crescent Kick, Axe Kick, Tripping/Leg Hook, Reverse Turn Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Combination Parry/Kick, Knee, Elbow
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear
Multiple Attackers: 2
Preferred Range: Combat

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select two from Body Hardening Exercises
Physical: Athletics, Body Building, Running

LEVEL ADVANCEMENT BONUSES
Level 1: +1 parry/dodge, +2 roll with punch/fall/impact, Knock-Out/ Stun on a Natural 20
Level 2: +1 strike with kicks, +2 maintain balance
Level 3: +1 damage, Knock-out/Stun on Natural 19-20
Level 4: +1 attack per melee, +1 maintain balance
Level 5: +1 strike, +2 damage, Critical Strike on Natural 19-20
Level 6: +1 parry, dodge, +1 Combination Parry/Kick
Level 7: +1 damage, Knock-out/Stun on Natural 18-20
Level 8: +1 attack per melee, +1 parry, +1 roll with punch/fall/impact
Level 9: +1 strike, +2 Combination Parry/Attack
Level 10: +1 roll with punch/fall/impact, +2 maintain balance
Level 11: +1 parry, dodge, Death Blow on Natural 20
Level 12: Critical Strike on Natural 18-20
Level 13: +1 attack per melee, +1 strike, roll with punch/fall/impact
Level 14: Knock-out/Stun has double duration
Level 15: Death Blow on a Natural 19-20

Why Study Kick Boxing?

The speed, hand strikes and kicks combined make this a good offensive style, especially in the streets, but it has no internal training.

1 1

Hosted by www.Geocities.ws