Aikijutsu (EXCLUSIVE)
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include I.Q.: 9, P.S.: 8, P.P.: 12, and Spd.: 10.
Skill Cost: 14 Years.

Aikijutsu developed within the Aizu domain of Japan where certain families came together, bringing their own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery, strategy, and other war-related arts. Other non-martial arts were also valued such as calligraphy, poetry, healing arts, ethics, etiquette, and other areas of learning more related to peace. The more traditional lines of Aikijutsu today still give priority to the spiritual training of the student, and judges his or her progress by means of character, dedication, humility, willingness to contribute to the welfare of the dojo, the progress of the fellow students, and other traits that show a loyal and selfless spirit. These make a student worthwhile to be instructed in the inner secrets of the art. These fundamental principles are:
1. Metsuke: Meeting or focus of the eyes.
2. Kokyu: Breathing.
3. Ma-ai: Distance between opponents.
4. Kuzushi: Breaking the opponent's balance.
5. Zanshin: Staying attentive at the end of a technique.
6. Aiki: Spirit or energy unification.

Costume: Keikogi and Hakama
Stance: Facing opponent with one foot forward and the other back, arms extended forward as if holding a sword. Hanmai - The ready stance used to precede most techniques, also referred to as a "T" stance.
CHARACTER BONUSES
Add +5 to Chi
Add +1 to P.S.
Add +1 to P.P.
Add +1 to M.E.
Add +2 to Spd.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defensive Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Multiple Dodge, Circular Parry, Combination Parry/Attack, Breakfall, Disarm.
Hand Attacks: Punch, Knife Hand, Palm Strike.
Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop Kick.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow, Forearm, Combination Grab/Attack, Combination Strike/Parry, Paralysis Attack, Headbutt .
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock.
Weapon Kata (Pick Two): W.P. Bokken, W.P. Daikyu, W.P. Katana , W.P. Naginata, W.P. Spear, W.P. Wakizashi.
Modifiers to Attack: Knockout/Stun, Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Automatically receives Zanshin, Select a total of one (1) Powers from among Body Hardening, Special Kata, or Martial Art Techniques.
Language: Japanese.
Cultural Skills: Calligraphy, Etiquette, First Aid, Haiku, Horsemanship, Strategy, Ukio-E.
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Asayama Ichiden Ryu (3 Years), Goshinjutsu (4 Years), Hakko Ryu Jujutsu (5 years), Hozo-in Ryu Sojutsu (3 Years), Jujutsu (3 Years), Kaze Arashi Ryu (7 Years), or Kito Ryu Jujutsu (6 Years), Maniwa Nen Ryu (6 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +3 to Roll with Punch/Fall/Impact, +2 to Parry/Dodge, Critical on a 19 or 20.
2nd
: +1 to Strike, +1 to Disarm.
3rd
: +1 to Body Flip/Throw (2D6 damage), +2 to Maintain Balance, Select One (1) Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
4th
: +1 Attack per Melee, Knockout/Stun on an 18, 19, or 20.
5th
: +2 to Roll with Punch/Fall/Impact, Critical on an 18, 19, or 20, Death Blow on a Natural 20.
6th
: +1 Attack per Melee, Select One (1) Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
7th
: +1 Body Flip/Throw, +1 to Damage.
8th
: +1 Disarm, +1 to Maintain Balance.
9th
: +2 to Roll with Punch/Fall/Impact, +1 to Damage.
10th
: +1 Attack per Melee, +1 to Parry/Dodge, +1 to Disarm.
11th
: +1 to Damage, Select One (1) Martial Art Power from Atemi, Special Kata, or Martial Art Techniques.
12th
: +1 to Parry/Dodge, +1 to Strike.
13th
: +1 Attack per Melee, +2 to Roll with Punch/Fall/Impact, +1 to Maintain Balance.
14th
: Death Blow on a Natural 19 or 20, Select One (1) Martial Art Power from Atemi, Special Kata, or Martial Art Techniques.
15th
: +1 Attack per Melee, Select one Zenjorike.
WHY STUDY Aikijutsu?
Combining the best of Jujutsu and Kenjutsu, Aikijutsu is a powerful art with awesome offensive and defensive abilities. The main drawbacks are the intensive, rigorous and strict training, coupled with limited mental abilities.

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