SEBEKKA
By Kuseru
Entrance Requirements: No Alignment restrictions. Requires a Minimum P.S. of 13 and P.P. of 9.
Skill Cost: 10 Years (8 Years as a Secondary Martial Art Style)
This Egyptian style, known as Sebekka, Sebekkah, or Sebekkha ("Crocodile Spirit") is an ancient martial art. There are three primary areas of combat training provided by this style: grappling, Hikuta (boxing), and weapons training.
The grappling aspect of this style is similar to Judo and consists of grappling, locks, pressure points, and throws. Waist movements are stressed. Boxing consists of a variety of hand strikes, kicks, and takedowns. Weapons training includes clubs, sticks, swords, and throwing sticks.
Philosophical training, Ruah, is based on the principles of the four pillars of heaven, corresponding to the four elements, earth, fire, water, and air. Earth corresponds to physical strength. Water corresponds to agility. Air corresponds to mental focus, and fire corresponds to willpower.
Costume: Egyptian soldier dress: linen skirt, linen cap, and sandals.
Stance: A side stance, with one foot pointing toward the opponent, and the other on a right angle to the first.
CHARACTER BONUSES
Add +2 to M.E.
Add +1 to P.S.
Add +2 to P.E.
Add +5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Grab/Face Punch (NEW!), Combination Parry/Throw, Disarm.
Hand Attacks: Backhand, Double-Fist Punch, Fore-Knuckle Fist, Hammer Fist (NEW!), Hook*, Jab*, Palm Strike, Power Punch, Punch (Human Fist).
Basic Foot Attacks: Backward Sweep, Crescent Kick, Kick Attack, Roundhouse Kick, Snap Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Body Block/Tackle, Choke, Clothesline, Combination Grab/Throw (NEW!), Combination Grab/Kick, Elbow, Hand Throw (NEW!), Hip Throw (NEW!), Lifting Throw (NEW!), Knee, Pickup Throw (NEW!), Pin/Incapacitate.
Holds/Locks: Arm Hold, Leg Hold, Arm Lock, Knee Lock.
Weapon Kata (Pick One): W.P. Club, W.P. Staff, W.P. Small Sword, W.P. Throwing Stick (Thrown).
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of ONE (1) Martial Art Power from among Body Hardening Exercises or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Coptic.
Cultural: Dance.
Temple: Meditation.
Weapon Proficiencies: W.P. Club, W.P. Staff, W.P. Small Sword, W.P. Throwing Stick (Thrown).
Philosophical Training: Ruah.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Gladiator (8 Years), Laamb (4 Years), Pankration (8 Years), Kiunga Cha Mkono (8 Years), Nuba (2 Years), Re-Efi Areh-Ehsse (1 Year).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Holds/Locks, +1 to Body Flip/Throws (all Throws), +1 to Roll with Punch/Fall/Impact.
2nd: +1 to Strike, +1 to Parry/Dodge.
3rd: +1 to Holds/Locks, +1 to Body Flip/Throws (all Throws).
4th: +1 to Strike, +1 to Parry/Dodge.
5th: Critical Strike on a Natural 19 or 20
6th: +1 Attack per Melee
7th: Select One (1) Additional Martial Art Power from Body Hardening Exercises or Martial Art Techniques
8th: +1 to Holds/Locks, +1 to Body Flip/Throws (all Throws), +1 to Roll with Punch/Fall/Impact.
9th: +1 to Strike, +1 to Parry/Dodge.
10th: Critical Strike on a Natural 18, 19, or 20
11th: +1 to Holds/Locks, +1 to Body Flip/Throws (all Throws).
12th: +1 Attack per Melee
13th: Select One (1) Additional Martial Art Power from Chi Mastery, Body Hardening Exercises or Martial Art Techniques
14th: +1 to Strike, +1 to Parry/Dodge.
15th: +1 Attack per Melee
Why Study Sebekka?
Strengths include a wide variety of techniques and it also teaches the rare internal arts. Not as flashy as some arts, but meant to handle a large variety of combat situations. A very complete style, it offers attacks at every range of combat, and also teaches both weapon skills and good defensive moves. Aside from the rich tradition in this art, there is its common sense approach to battle.

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