MSHINDI VITA SAANA
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 9 Years (7 Years as a Secondary Martial Art Style)
Also known as "Champion War Art" or "Victor's War Art," this style is a system of self defense developed for Africans. Using agility, coordination, rhythm and strategy to augment contemporary as well as traditional movements, this style can trace its origin to the elaborate polyrhythms found in African dance and music.
Costume: Street Clothes
Stance: A natural stance that can be facing either right or left. In right stance, the feet are a shoulder's width apart, right foot facing forward, left foot pointing left, right arm loosely extended at chest level, left arm a hand's width from the body, hands extended loosely with all fingers separated.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +2 to P.E.
Add +3D6 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Back Flip, Roll with Punch/Fall/Impact, Turn with Punch/Fall/Impact.
Attack Moves: Back Flip, Forward Spin.
Basic Defense Moves: Automatic Parry, Backward Turn, Dodge, Parry.
Advanced Defense Moves: Circular Parry, Multiple Dodge, Spinning Evasion.
Hand Attacks: Double-Knuckle Fist, Duo-Fist Strike, Fore-Knuckle Fist, Knife Hand, Punch (Human Fist), Palm Strike, Power Punch.
Basic Foot Attacks: Axe Kick, Backward Sweep, Crescent Kick, Kick Attack, Roundhouse Kick, Tripping/Leg Hook, Wheel Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Death Strike, Combination Grab/Kick, Knee, Elbow, Forearm, Spinning Leap Attack.
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: None.
Languages: Kiswahili.
Cultural: Dance, Play Musical Instrument, Singing
Weapon Proficiencies: None
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Bate Coxa (4 Years), Batuque (4 Years), Danmye/Ladja (5 Years), Kalinda/Kalenda (4 Years), Luta do Bode (3 Years), Mani (5 Years), Pinge (5 Years), Susa (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Parry/Dodge.
2nd: +1 Attack per Melee, +1 to Spin.
3rd: +1 to Damage, +1 to Back Flip, +1 to Roll with Punch/Fall/Impact.
4th: +1 to Strike, +1 to Parry/Dodge.
5th: +1 Attack per Melee, +1 to Turn.
6th: +1 to Damage, +1 to Back Flip, +1 to Roll with Punch/Fall/Impact.
7th: +1 to Strike, +1 to Parry/Dodge.
8th: +1 to Damage, +1 to Back Flip, +1 to Roll with Punch/Fall/Impact.
9th: +1 Attack per Melee, +1 to Spin.
10th: +1 Attack per Melee, +1 to Turn.
11th: Death Strike on a Natural 20.
12th: +1 Attack per Melee.
13th: +2 to Spin, +2 to Turn.
14th: +1 Attack per Melee.
15th: +1 Attack per Melee.
Why Study Mshindi Vita Saana?
Since this form has a great number of new and unusual techniques, it is often baffling to students of other martial arts. Main disadvantage is in close combat and grappling situations where this style's best strikes can't be used. Best used on non-martial artists. A sound body is the perfect weapon, why should this style offer any mind-oriented abilities?

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