KAMPFRINGEN
By Kuseru
Entrance Requirements: No attribute or alignment restrictions.
Skill Cost: 14 Years (12 Years as a Secondary Martial Art Style)
Kampfringen is a medieval German grappling style developed to protect its user against Dolchfechten, or knife fighting techniques. Believed by some to originate from medieval Jews as a form of self defense, this style has some basis in the kabbalistic meditation techniques and philosophies. This style is useful in battlefield, dueling, and self-defense.
This style is similar to Corno Breton and Arte dell'Abbracciare and involves a wide range of grapples, joint locks, pain compliance techniques, strikes and throws. Known striking techniques include claw strikes, punches, elbow strikes and kicks to the knee.
Costume: Wrestling Uniform: Singlet (red or blue in color), possible headgear, kneed pads (in blue, green, black, and red), boots.
Stance: Almost at "attention," with legs only a foot apart and with hands crossed.
CHARACTER BONUSES
Add +2 to P.S.
Add +1 to P.P.
Add +1 to P.E.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defense Moves: Disarm.
Hand Attacks: Claw Hand, Fore-Knuckle Fist, Hammer Fist (NEW!), Haymaker*, Hook*, Jab*, Punch (Human Fist).
Basic Foot Attacks: Kick Attack, Tripping/Leg Hook, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Elbow, Hand Throw, Headbutt, Hip Throw, Joint Throw, Knee.
Holds/Locks: Arm Lock, Elbow Lock, Finger Lock, Full Nelson*, Wrist Lock.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: None
Languages: German
Cultural(Pick One): Brewing, Cook, Horsemanship, or Sports
Temple: Meditation
Philosophical Training: None, though there is some essence of Kabbala.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Arte dell'Abbracciare (7 Years), Corno Breton (4 Years), Gladiator (8 Years), Glima (3 Years), Pankration (8 Years), Ringen am Schwert (10 Years), Schwingen (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Strike, +1 to Damage
2nd: +2 to Lock, +2 to Body Flip/Throw (applies to all throws)
3rd: +2 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
4th: +1 Attack per Melee, +1 to Strike
5th: +1 to Lock, Knockout/Stun on a Natural 20
6th: +1 to Maintain Balance, +1 to Disarm
7th: +1 to Body Flip/Throw (applies to all throws), Critical Strike on a Natural 19 or 20
8th: Body Flip/Throw does 4D6 damage (applies to all throws)
9th: +1 Attack per Melee, +2 to Damage
10th: +1 to Lock, Knockout/Stun on a Natural 19 or 20
11th: +1 Attack per Melee, +1 to Parry
12th: +1 to Maintain Balance, +1 to Disarm
13th: +1 to Body Flip/Throw (applies to all throws)
14th: +1 Attack per Melee, +1 to Dodge
15th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Imapct
Why Study KAMPFRINGEN?
A terrific, action-oriented martial art. Powerful strikes and lethal grappling skills make this a good martial art. On the other hand, there are few/no special powers or abilities, so it's pretty limiting in any other circumstances. It is not as effective against multiple attackers as some arts, but it can still hold its own.

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