GLIMA
By Kuseru
Entrance Requirements: No attribute or alignment restrictions.
Skill Cost: 7 Years (5 Years as a Secondary Martial Art Style)
Glima or Glimae is descended from the ancient wrestling style of the Vikings and was established some time before 1000 AD. This form of Icelandic wrestling uses movements called "tricks." The combatants grab each others' climubelti (leather belts) in an attempt to throw each other to the ground. This style makes no use of kicking or striking techniques, however, tripping and lifting techniques are used to facilitate throws.
Costume: The only standard costume are the three climubelti, leather belts, one around each thigh and around the waist. The thigh belts are fastened, by straps, to the waist belt.
Stance: None.
CHARACTER BONUSES
Add +4 to P.S.
Add +1 to P.P.
Add +2 to P.E.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Entangle, Dodge, Parry.
Advanced Defense Moves: Breakfall.
Hand Attacks: None.
Basic Foot Attacks: Tripping/Leg Hook
Jumping Foot Attacks: None.
Special Attacks: Critical Body Flip/Throw, Entering Throw (NEW!), Hip Throw (NEW!), Pickup Throw (NEW!), Reverse Hold/Throw (NEW!), Sacrifice Throw (NEW!), Sweeping Throw (NEW!).
Holds/Locks: Clothing Hold
Weapon Kata: None.
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: None.
Languages: Icelandic
Physical: Body Building & Wrestling
Survival: Wilderness Survival
Philosophical Training: None, though many practitioners are Asatru.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Arte dell'Abbracciare (7 Years), Corno Breton (4 Years), Gladiator (8 Years), Kampfringen (10 Years), Pankration (8 Years), Ringen am Schwert (10 Years), Schwingen (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Body Flip/Throw (applies to all throws).
2nd: +1 to Damage.
3rd: +1 to Hold.
4th: +2 to Body Flip/Throw (applies to all throws).
5th: +1 to Damage.
6th: +3 to Maintain Balance.
7th: +2 to Body Flip/Throw (applies to all throws).
8th: Body Flip/Throws do 2D6 damage (applies to all throws).
9th: +1 Attack per Melee.
10th: +2 to Damage.
11th: +3 to Maintain Balance.
12th: +2 to Body Flip/Throw (applies to all throws).
13th: +1 to Damage.
14th: +1 to Hold, Critical Body Flip/Throw (applies to all throws) on a Natural 20.
15th: +2 to Body Flip/Throw (applies to all throws).
Why Study GLIMA?
This style is simply the most powerful of all the martial arts. The art is effective but not very glamorous. A powerful grappling style that focuses on power and intimidation. A major disadvantage is the inability to deal effectively with multiple attackers.

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