Bandesh*
By Kuseru
Entrance Requirements: No Attribute restrictions. Limited to Good alignments.
Skill Cost: 6 Years (4 Years as a Secondary Martial Art Style).
Bandesh is an Indian martial art that goes back several hundred years. Practitioners of Bandesh believe in the sanctity of human life, so they practice taking weapons without killing. The main techniques consist of a variety of locks and immobilization techniques as well as disarming an opponent.
Costume: Typical Indian Dress: White cloth dhoti (loose trousers wrapped between the legs). If a shirt is worn, it is long and hangs outside the lower garment. Footwear is sandals. A turban is worn on the head.
Stance: Standing upright, with forward foot facing forward and rear foot at a right angle, forward arm loosely extended, rear arm held just behind the body. Both hands at about waist level, with palms held vertical and toward the center of the body, thumb separate and fingers loose.
CHARACTER BONUSES
Add +3 to P.S.
Add +2 to P.P.
Add +2 to Spd
Add +2D4 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 1
Escape Moves: Maintain Balance, Roll with Punch/Fall Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, and Parry
Advanced Defense Moves: Disarm.
Hand Attacks: Punch.
Basic Foot Attacks: Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Pin/Incapacitate.
Holds/Locks: Body Lock, Arm Lock, Neck Hold, Leg Lock, Elbow Lock, Wrist Lock, Automatic Lock.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select Three (3) Martial Art Powers from among Atemi including Advanced Atemi.
Languages: Hindi.
Weapon Proficiencies: None.
Philosophical Training: None.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Lee Kwan Choo (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Disarm, +1 to Pull Punch, +1 to Dodge.
2nd: Select one (1) additional Martial Art Power from among Atemi including Advanced Atemi.
3rd: +1 to Parry, +1 to Roll with Punch/Fall/Impact.
4th: +2 to Disarm, +1 to Pull Punch.
5th: Select one (1) additional Martial Art Power from among Atemi including Advanced Atemi.
6th: Add +1 Attack per Melee.
7th: Knockout/Stun on a Natural 20
8th: +1 to Parry, +1 to Roll with Punch/Fall/Impact.
9th: Select one (1) additional Martial Art Power from among Atemi including Advanced Atemi.
10th: +2 to Disarm, +1 to Pull Punch, +1 to Strike.
11th: Add one (1) Zenjorike Martial Art Power.
12th: Add +1 Attack per Melee.
13th: Add one (1) Zenjorike Martial Art Power.
14th: Knockout/Stun on a Natural 19, or 20
15th: Add one (1) Zenjorike Martial Art Power.
Why Study Bandesh?
While far from the most powerful of combat forms, this style nevertheless provides strong internal power to its students. Fans of hard-hitting, impact-based martial arts should look elsewhere, but for those who prefer the option of subduing an opponent with minimal harm, this style is an excellent choice. While there are relatively few attacks, they are designed to be used without risk of personal damage. The main disadvantage is that it's totally defensive; there's not much you can do unless someone actually attacks you.

*Functionally identical to Binot, though Binot doesn't concern itself with not harming the opponent.

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