ARTE DELL'ABBRACCIARE
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 11 Years (9 Years as a Secondary Martial Art Style)
In his Flos Deullatorum del Armis, an illustrated fighting manual from 1410, Fiore dei Liberi describes Arte dell'abbracciare (art of the embrace), an Italian form of unarmed combat. Arte dell'abbracciare features a wide variety of sophisticated grappling techniques including joint locks & breaks, head and neck controls, and tripping as well as striking and pressure-point attacks. Arte dell'abbracciare is quite similar to Arte della Daga, and these two styles are often combined.
Costume: Musketeer Outfit; Doublet worn with canions (close fitting breeches) over stockings. Sometimes a jerkin (jacket) was worn over the doublet. Other apparel includes cloaks, shoes, and a variety of brimmed hats.
Stance: Relaxed standing position, with arms loosely at the sides.
CHARACTER BONUSES
Add +2 to P.E.
Add +2 to P.S.
Add +2D6 to S.D.C.
COMBAT SKILLS

Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defense Moves: Combination Parry/Grab(NEW!), Combination Parry/Lock, Disarm.
Hand Attacks: Fingertip Attack, Fore-Knuckle Fist, Haymaker(?), Punch (Human Fist).
Basic Foot Attacks: Kick Attack, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Paralysis Attack.
Holds/Locks: Elbow Lock, Wrist Lock, Neck Hold, Full Nelson(*?), Neck Hold/Choke, Neck Grapple*, Snap-Lock*.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select One (1) Martial Art Power from among Atemi. Automatically receives Withering Flesh Atemi.
Languages: Italian.
Philosophical Training: None.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Arte della Daga (5 Years), Arte Dello Spadone (8 Years), Dolchfechten (10 Years), Kampfringen (10 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Lock, +1 to Strike, +1 to Roll with Punch/Fall/Impact.
2nd: +1 to Dodge/Parry, +1 to Entangle.
3rd: +1 to Lock, +1 to Disarm, +1 to Damage.
4th: Critical Strike on a Natural 19 or 20.
5th: Select one (1) additional Martial Art Power from Atemi.
6th: +1 Attack per Melee, +1 to Entangle.
7th: +1 to Lock, +1 to Roll with Punch/Fall/Impact.
8th: Critical Strike on a Natural 18, 19, or 20.
9th: +1 to Strike, +1 to Disarm, +1 to Damage.
10th: +1 to Lock, +1 to Dodge/Parry.
11th: Select one (1) additional Martial Art Power from Atemi.
12th: +1 Attack per Melee, +1 to Entangle.
13th: +1 to Damage, Critical Strike on a Natural 17, 18, 19, or 20.
14th: +1 to Lock, +1 to Dodge/Parry.
15th: +1 to Strike, +1 to Roll with Punch/Fall/Impact, +1 to Disarm.
Why Study ARTE DELL'ABBRACCIARE?
The only weakness comes from the lack of training in the "internal" arts. It is relatively easy to learn and is an effective fighting form. This is a very powerful martial art. Lethal grappling skills make this style a good martial art.

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