Speed striking
By Brett Hegr
A special attack where the Triad master can repeatedly strike a target up to five times with one melee attack! The first four attacks must be
non-power attacks and must only take up one melee action to perform normally. The master must roll a strike that hits to begin, and then must roll
successful strikes to continue the assault. A failed strike means no more speed strikes can be done. The fifth attack can be a power attack, but still
takes up two melee attacks. The only problems with this is that the attacker cannot defend himself in any way during the attack, he cannot combine
this with a death blow, no weapons can be held in the hands, and his bonuses to strike and damage are halved! Plus, the defender gets to roll to
parry or dodge until he succeeds - if and when he does, the flurry of attacks ends. Still, this is a devastating ability (especially when used from
behind) and this is why masters are so feared.