Mudra for Control over Matter- Nichirin-in
By Kuseru
This mudra grants the ability to move objects without any means other than directed chi energy similar to telekinesis. The character can make an object hop, fall, roll, rise into the air, suspend it there (hover) or make it fly across the room.
In order to move an object by using this power, the item must be clearly visible, within the character's range (60 ft/18.3 m) and the point of focus. The character must concentrate on what he is doing, thus each telekinetic feat counts as one of the character's physical attacks. The total number of telekinetic attacks is equal to the character's number of physical attacks per melee; usually 3 or 4. Telekinetic attacks can include hurling an object as if thrown, or causing it to buzz about a room, or to swing and hit with it as if a club controlled by an invisible hand. Several objects can be thrown around by this power within the same melee round, but not simultaneously. The character can only concentrate on one item at a time. For Example: A character with four hand to hand attacks per melee can perform four attacks with telekinesis. First, he makes a flower vase fly from the table, aiming it at his opponent's head. Second, he makes the lantern hurl at the guard by the door. Third, the table is suddenly flipped up on end and, fourth, the door flung open. Four melee attacks or actions using this power.
As we can see in the example, this power can be used to do more than making objects fly around. The telekinetic power can be used to open doors, flick switches, press buttons, turn knobs and dials, open windows, make a rocking chair rock, and so on. The range of possibilities is extensive, when you stop and think about it.
It is easiest to move or hurl small objects weighing two pounds (0.9 kg) or less. Maximum height or distance is 60 feet (18.3m). Medium-size objects weighing 3-20 pounds (1.4 to 9 kg) are more difficult to manipulate and the maximum height or distance is reduced by half; 30 feet (9 m). Large or heavy objects weighing over 20 pounds (9 kg) are the most difficult to maneuver, reducing maximum height and distance to 15 feet (4.6 m).
Combat Bonuses:
� +3 to strike with telekinesis; physical/skill bonuses to strike do not apply when telekinesis is used.� +4 to parry with telekinesis, by using a controlled object to parry or sheer telekinetic force to block an attack. Counts as a medium, heavy object.
� Damage from Hurled Objects:
Small: 6 ounces to 1 pound (0.17-0.45 kg) m 1D4 Small: 1.1 to 2 lbs (0.5-0.9 kg) -- 1D6 Medium: 3 to 4 lbs (1.0-1.9 kg) -- 2D4 Medium: 5 to 10 lbs (2.0-4.5 kg) -- 3D4 Medium: 11 to 25 lbs (4.6-11.3 kg) -- 3D6 Large: 26 to 40 lbs (11.4-18.1 kg) -- 4D6
Add 1D6 for each additional 20 lbs (9 kg) of weight.
Note: This power does not create a force field, thus, while it can be used to parry/block a punch, kick, club, knife or even sword, it cannot stop projectiles, arrows, gas/fumes, flying tackles, and similar attacks. Furthermore, a failed roll to parry with this power means the character did not parry and is struck by his opponent.
Meditation Time Required: Four Melee Rounds (one minute)
Duration: meditation level.
Description of Hand Positions: Fingers outspread, palms out. Index fingers and thumbs touching
Chi Required: 3 for small objects, 8 for medium, and 8+1 per 10 pounds of weight for large objects.
Range: Up to 60 feet (18.3m) away.

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