Ma-ai (Determine Combat Range)
By Kuseru

This technique allows a practitioner to successfully gauge the correct combat range to effectively fight an opponent. It is only useful against one opponent for the melee round. Base Skill: 50/30%+5% per level of experience. The first number represents the character's chance to successfully determine the proper combat range to engage an unarmed opponent. The second number is the character's chance to determine the proper combat range against an armed opponent. At the first level of skill in this ability, the character has a +1 bonus to all attack and defense rolls against unarmed opponents if the technique is employed successfully. At fifth level of experience in this technique, the character has a +1 bonus to all attack and defense rolls against an armed opponent. Tenth level of experience in this power gives the character a +2 bonus to all attack and defense rolls against an unarmed opponent. Fifteenth level of skill provides the character with a +2 bonus to all attack and defense rolls against an armed opponent. These bonuses are not cumulative additions, with the exception of the distinction between armed an unarmed opponents (i.e. at tenth level of ability in this power, the character would have a +2 bonus against unarmed opponents and a +1 bonus against armed opponents, however only one bonus can be used in a melee round, so the character could either fight an unarmed opponent with a +2 bonus or an armed opponent with a +1 bonus, for that melee round.) At the beginning of each new melee round, if the character wishes to switch which opponent they're applying the bonus to, they must roll against their skill percentage again to successfully determine the new opponent's correct combat range. This does not cost a melee attack/action to perform. If both combatants have and successfully employ this technique, the bonuses for both combatants are nullified.

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