Internal Martial Art Powers
By Mephisto
The following Internal abilities are exclusively part of the Elven martial art known as Hayerquel.

Fire Kick
P.P.E.: 10
Range: Must be physically touching the victim.
Duration: Instant to use; can be maintained one melee per level of experience.
Saving Throw: Parry or Dodge
Similar to the fire fist, the martial artist envelopes his foot in a flaming ball. The flame adds 2D6 to kick damage and has a 32% chance of setting combustibles on fire with each successful strike. Unarmed opponents cannot parry without taking damage, unless they are impervious to fire. The attack does double damage to water and ice elementals, zombies, mummies, and those who are vulnerable to magic or fire.

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