Crushing Grip - Body Hardening Exercise
by
Lee Casebolt

Palladium Books' Trademarks

Body Hardening Exercise: Crushing Grip (looking for a better name; any ideas?)

An assortment of exercises designed to maximize gripping strength and speed in the hands and forearms, giving the character a vice-like grip. Primarily used by grappling-intensive styles, but also valuable to weapons styles and a few kung fu styles.

Bonuses: +1 to PS, +1 to Strike with all Holds/Locks, Chokes, Grabs, and similar attacks, +2 to Damage with Claw Hand (and all its variations), Kansetsu-Waza attacks, and One-Handed Chokes, +2 to maintain or break holds, crush/squeeze attacks, etc.; all Disarms against the character are performed at -1.

Martial Arts Technique (I'm really not sure of classification here; anyone with a better idea, let me know): Jeet Kun Do Concepts
A training mindset that focuses on constantly expanding the character's range of skills, adapting what is useful from other arts while paring away what is less useful from his own. At 1st, 4th, 7th, 10th, and 13th levels, the character may EXCHANGE any of his combat moves for any other from another style. At 2nd, 5th, 8th, 11th, and 14th level, the character may EXCHANGE his level advancement bonus for that of another style. Both exchanges are at the character's option, and subject to GM approval (ie, if the character has never even MET an Eagle Claw Kung Fu practitioner, it's unlikely s/he would learn the Eagle Claw technique, or learn any of Eagle Claw's LAB's)

Comments/questions/etc. can be emailed to [email protected]

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