Chi Telekinesis (Positive or Negative Chi Mastery)
By Kuseru

By imbuing an object with Chi the character can move the object without physically touching it. The character can make an object hop, fall, roll, rise into the air, suspend it their (hover) or make it fly. Since the character must concentrate on what he is doing, each telekinetic feat costs as one of the character's physical attacks. Telekinetic attack can include hurling an object as if thrown, or causing it to buzz around a room, or to swing and hit with it as if a club controlled by an invisible hand. Only one object at a time can be so controlled with this power. Telekinesis can be used to do more than make objects fly around. Chi Telekinesis can be used to open doors, flick switches, press buttons, turn knobs and dials, open windows, make rocking chairs rock, and so on. The range of possibilities is extensive.
In order to move an object with Chi Telekinesis, the character must use one of the following methods to imbue a clearly visible object with chi:
Using Fill Object with Chi on an object allows the character to move the object up to 100 feet (30.5m) away, plus 25 feet per level of experience. They can lift up to 100 pounds (45kg) of material for each 10 points of chi per melee round. In addition to the weight cost, using Chi Telekinesis in this method costs one point of chi per melee round. Combat Bonuses: +3 to strike with telekinesis (physical/skill bonuses do not apply when telekinesis is used), +4 to parry when using an object to parry (physical/skill bonuses do not apply when telekinesis is used).
Imbuing a held or touched object with Chi. If the item can be touched or held, the character can imbue the item with one point of chi and use it up to 60 feet (18.3m) away, plus 10 feet per level of experience. Imbuing a held object does not cost an attack per melee to perform. This method of using Chi Telekinesis costs 3 points of chi per melee round for small objects weighing up to 2 pounds (0.9 kg), 8 points of chi per melee round for medium-sized objects weighing between 3 and 20 pounds (1.4-9kg), and 8+1 points of chi per melee round for every 10 pounds of weight over 20, up to 100 pounds (45kg). Note, this means that a 100 pound object would cost 16 points of chi per melee round to move. Lifting objects weighing more than 100 pounds (45kg) is not possible with this method of Chi Telekinesis. Bonuses: +2 to strike with telekinesis (physical/skill bonuses do not apply when telekinesis is used), +3 to parry when using an object to parry (physical/skill bonuses do not apply when telekinesis is used).
Imbuing an object not touched or held. If they are not touching the object, they are limited to animating objects up to only 40 feet away. Imbuing an object with this method of Chi Telekinesis costs one attack per melee to imbue the object. Using this method of using Chi Telekinesis costs 6 points of chi per melee round for small objects weighing up to 2 pounds (0.9 kg), 9 points of chi per melee round for medium-sized objects weighing between 3 and 20 pounds (1.4-9kg), and 10+2 points of chi per melee round for every 10 pounds of weight over 20, up to 100 pounds (45kg). Note, this means that a 100 pound object would cost 26 points of chi per melee round to move. Lifting objects weighing more than 100 pounds (45kg) is not possible with this method of Chi Telekinesis. Bonuses: +1 to strike with telekinesis (physical/skill bonuses do not apply when telekinesis is used), +2 to parry when using an object to parry (physical/skill bonuses do not apply when telekinesis is used).
Damage from objects is 1D4x10 S.D.C for 100 lbs of weight. Large objects weighing 80-99 pounds do 7D6 S.D.C. damage, objects weighing 60-79 pounds do 6D6 S.D.C damage, objects weighing 41-59 pounds do 5D6 S.D.C. damage, and objects weighing 26-40 pounds do 4D6 damage. Medium-sized objects weighing 10-25 pounds do 3D6 damage, objects weighing 5-10 pounds do 3D4 damage, and objects weighing 3-4 pounds do 3D4 damage. Small objects weighing 1.1-2 pounds do 1D6 damage while objects less than one pound do 1D4 damage.
Imbuing an object held by another. This method of Chi Telekinesis can be used to attempt to disarm or parry an opponent, or to attempt to grab the object away from them. This method costs one attack per attempt and is limited to opponents up to 20 feet away. The disarm, grab, or parry is done with no bonuses, just a natural roll against the opponent. Telekinesis is not a force field, thus, while it can be used to parry/block a punch, kick, club, knife or even sword, it cannot stop projectiles, arrows, gas/fumes, flying tackles, and other similar attacks.

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