MODIFIERS TO ATTACK (4)

Eye Poke Strike (A modifier to attack which can be performed with Fingertip Attack, Claw Hand, Two-Finger Strike, and Spear Hand, this attack causes partial blindness if successful (-3 to all combat rolls))

Feint: A faked attack which is intended to draw a response from an opponent. This is a Combination Move, used in conjunction with another attack. The character chooses what attack to fake and rolls to strike. Any successful "Strike" results in the faked attack looking like a real attack. If the opponent defends against the fake attack, successfully or not, the attacker then moves into the second attack. Against the second attack, the defender must use a melee round action to defend against it (Automatic moves won't work) and receives no defensive bonuses!

Pain Strike: This modifier to attack is used when the attacker performs a standard attack against a particularly vulnerable portion of the opponent's body. Only done with half normal strike bonuses, but the victim must make a saving throw vs pain if the attack is successful. Like many modifiers to attack, this attack must be called BEFORE rolling to strike, however, it can be used with any strike, hold, lock, or grappling maneuver.

Stapling Throw (When the character wants to disarm or otherwise entangle someone, he can attempt a stapling maneuver. By making a called shot, the character can staple some part of the target's clothing to a nearby object, as long as that object is of a material that is reasonably subject to penetration by thrown weapon (such as wood or plaster). The target must be standing near such an object or the shot is wasted. If the shot is successful, the target is pinned to that object. The target must spend a melee action tearing free, although this requires no roll. Pinned targets defend with a -2 to defensive rolls and to strike. After one melee round, if they have not taken the time to free themselves, they break free due to exertion. During the melees round, the penalties to defense and strike still apply. The stapling shot is not only good for preventing various actions on the part of a hostile person, it serves to demonstrate that the character is far from defenseless.)

-----------------------------------------------------------------------------------------------------------------------------------------------------------

Both combatants Prone: Penalties for person on bottom are no bonuses to any combat rolls allowed, with the person on top suffering no penalties. Penalties for side-by-side prone opponents is half bonuses to all combat rolls. Must be in grappling range to perform any attacks. Note further that, in cases where two fighters are engaged in a ground fight, a third party may intervene. In these cases, in addition to the bonuses listed above, said third party will nearly always count as "behind" for purposes of "critical strike or knockout/stun from behind" effects.

Fighting where one person is prone and the other is standing: Prone person has no bonuses to all combat rolls. Standing person has a +3 to all combat rolls. The standing person can only perform holds, locks, snap kick or kick attack and must be at combat range or grappling range. Prone person cannot attack unless the standing person is at grappling range.

Seated/Kneeling fighting: Penalties are half bonuses for both opponents. No kicks can be performed and both combatants must be at grappling range for unarmed attacks and combat range if weapons are used.

Fighting where one person is prone and the other is kneeling/seated: Prone opponent suffers from half bonuses and kneeling person has no penalties. No kicks can be performed by seated/kneeling person and both participants must be at grappling range for unarmed combat. Seated/kneeling person may use weapons at combat range against prone opponent, without fear of retribution.

Fighting where one person is kneeling/seated and the other is standing: Seated/kneeling person suffers from half bonuses to all combat rolls. If unarmed, the seated/kneeling person can only engage in combat at grappling range, with weapons they can engage at combat range. Standing person suffers no penalties and has a +1 to all combat rolls.

Hosted by www.Geocities.ws

1