HAND ATTACKS (25)

Backfist: The character twists his torso to extend his fist into a target to the rear. He may also bring his fist straight up over his shoulder or down past his thigh to strike close targets to the rear without changing facing direction. Damage is 1D6.

Cross: This is almost a normal punching attack, except it is done with the attacker's off-hand, which gives it a little bit more power. Does 1D6 damage.

Curled Fist (Special: The curled fist is special form of the Duo Knuckle Fist formed by curling the tips of the fingers into the palm as if holding a roll of pennies with the being held by the thumb and the ring and little fingers kept loose. On impact the fist is squeezed and rotated to the horizontal so that the first two knuckles strike. Damage is 2D4).

Draw Hand (Hikite; This is a grabbing strike used to pull someone off balance by snagging the wrist, arm, or clothing. Does No damage, it's purely a Knockdown Attack.)

Drop Punch (This is the combination of falling to the ground, a Dodge and a Punch. The strike can be either a Knife Hand, Ridge Hand, or Spear Hand. It's done in place of a Dodge as a defensive move. First, make the roll to Dodge. If successful, then roll to Punch. The opponent can defend normally. No bonuses to Dodge, Strike, Punch or Damage. Uses up one melee attack/action.)

Eye Poke Strike: A modifier to attack which can be performed with Fingertip Attack, Claw Hand, Two-Finger Strike, and Spear Hand, this attack causes partial blindness if successful (-5 to all combat rolls).

Gakun (Special: The Hakko Ryu grip is a very powerful grip. The little finger is accentuated and the forefinger is extended. Gakun is accomplished by dropping your hand from a level position and squeezing with your little finger. Initially, this type of movement is used to apply wrist techniques. Later students learn to use Gakun as a type of atemi on meridians in the wrists. Damage is 2D6+2).

Gouge: ???

Hammer Fist (Tetsui Uchi; Strike made using the bottom of a clenched fist. Damage: 1D4.)

Haymaker:

Leopard Fist: This is much like a standard fist with only the first two digits bent. Does 1D4 Damage.

One-Two Punch: A boxing maneuver often described as a left jab and a right cross delivered almost simultaneously. Damage is 1D4-1 and 1D4 (rolled separately). Cannot perform automatic combat maneuvers while doing this punch.

Phoenix Eye Fist: The fist is clenched, with the second joint of the middle finger sticking out. Does 1D6 Damage.

Power Finger Tip Attack: Does 1D6 Damage directly to Hit Points.

Power Fist: Winding out from the waist, this punch corkscrews out from the body for extra power. Common to many karate forms. Does 1D10 Damage.

Powered Punch (This is a punch/chop/strike in which the character summons his or her chi, or inner energy, and strikes with incredible strength. Does double the normal strike damage, but costs as two melee attack/actions.)

Ridge Hand (Haito Uchi; A knife hand attack where the opposite side (ridge) of the hand is used as the striking surface. Damage: 1D4.)

Spear Hand (Nukite; An open-handed strike with the fingertips of the hand. Damage: 1D4.)

Splashing Hand Strike: This strike is a quick snapping like strike using the blade of the hand, does 2D4 damage.

Sweep Punch (Barai Zuki; This circular version of a Palm Strike does a bit less damage (1D4), but also acts like a knockdown attack).

Thumb Drive Fist (Boshi Ken: A clenched fist with the thumb protruding. Damage: 1D6.)

Triple Punch (Sanbon zuki; Against one opponent, once per melee round, the character can perform this two-stage punch. First the character attacks with a Double-Fist Punch. If the Double Fist Punch works, the character can follow up with a Overhead Fore-Knuckle Fist. Does 4D4 damage! However, since this is such a difficult punch to perform, the first stage is done (with bonuses) at -4 to Strike and the second stage is done (without bonuses) at -4 to Strike. Cannot perform any Automatic defenses, or Parry at all during this attack.)

Two-Finger Strikes (Nihon Nukite; a variant of the Fingertip Attack which uses two fingers instead of one finger, and does 2 points of damage. Any Atemi ability which requires a Fingertip Attack or Fore-Knuckle Fist to use can be performed with this strike)

Vertical Fist (Tate Zuki; This is similar to a conventional punch, except the fist is held vertically instead of the usual horizontal position. Properly executed, the punch is launched from the side keeping the fist vertical the entire time. The elbow is kept close to the side and the shoulder is mostly quiet. The punch is applied to the main body in a whip-crack motion. At the completion of the punch the hand and arm are left in a position ready to punch or block again immediately with no wind up. This method allows for much faster punching techniques and has two possible methods of use. The character can fire two quick punches in succession, counting as one melee attack, or the character can use this punch as a Combination Strike/Parry).

White Lotus Closing Fist: Both fists are used causing 2D6 damage.

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