Martial Arts Organizations for Ninjas & Superspies
At the Game Master's option, the players can put together their own organization using the following point system. This saves the GM time and assures the players that their organization is satisfactory. If the group designs the organization it should be by consensus, with everyone agreeing to the way the points are distributed. The exact number of points available depends on the GM. Here are some possibilities.

Size
1. Wandering Martial Arts Instructor.
This is the lone, wandering martial artist who is seeking increased martial knowledge,
enlightenment, or just out to see the world. The instructor will typically have 1D6 disciples and or students. 10 points are available.
2. Martial Arts Instructor. A martial arts instructor who typically teaches in one location, typically out of his home, or a public place such as a gym, park, etc. Students and disciples may or may not include a family (typically 1D4 people) and non- family students and disciples will be 2D4. 50 points are available.
3. Small Martial Arts School. Slightly bigger in scope than the martial arts instructor, a small martial arts school, be it a single dojo, dojang, Wu guan , Mo Kwoon, fencing salle, martial hall, small temple, or club. There will typically be a head instructor, several (1D4) assistants, and 1D4X10 students. 100 points are available.
4. Large Martial Arts School. Larger than a small martial arts school, this is an impressive building, or possibly a series of smaller connected buildings. There will be a head instructor, 1D6 instructors, 2D4 assistant instructors, 2D4 disciples or inner circle students, and 1D6X10 normal students. 200 points are available.
5. Martial Arts Training Center. These are the largest temples, monasteries, martial schools and academies, as well as martial retreats. There will typically be a group or council running the facility, several (2D6) instructors, 1D4X10 assistants, and 3D6X10 students. 400 points are available.
6. Martial Arts Organization. This can be a national or even international organization dedicated to advancing a particular school or style of martial arts. There will typically be a separate administrative council who runs the organization while each outlying school will range in size from a small martial arts school to a martial arts training center. 500 points are available.

ORGANIZATION FEATURES

A. Outfits. The standard clothing issued by the organization to its members. Replacement of any organization issued outfits is automatic.
1. None. The characters are responsible for their own clothing. No replacements of any kind are available. Organization Cost: None
2. Training clothes. The organization provides fairly cheap sweat and or exercise clothes with shoes. No replacements are available. Organization Cost: 2 Points
3. Martial Art Uniforms. The organization has a standard uniform for all its employees. This is typically the appropriate style of uniform (i.e. Gi, Dobok, etc.), with insignia patches and shoes also provided free. The organization has plenty of replacements, in standard sizes, and also provides free laundry service. Organization Cost: 3 Points
4. Uniforms. A complete range of civilian clothes, including disguises and foreign uniforms, is available to any agent of the organization. Quality is comparable to the stuff found in a discount department store or in a cheap mail-order catalog. Organization Cost: 4 Points
5. Martial Arts Training Armor. In addition to the selection of martial arts uniforms, the organization has available one style of practice armor which it typically uses for training and/or missions. Organization Cost: 5 Points
6. Specialty Clothing. Standard armor, protective clothing, pilot outfits, SCUBA gear, plus any other standard outfits, are available. In addition, the civilian clothing is fairly classy, equivalent to what's available in expensive clothing stores. Organization Cost: 10 Points
7. Full Range of Ancient Armor. In addition to martial arts uniforms, a selection of normal clothing, training clothing, and practice armor, the organization has access to a full range of ancient style armor. Organization Cost: 15 Points
8. Gimmick Clothing. A full range of clothes, including standard armor, plus up to $10,000 per outfit for clothing Gimmicks.
The quality is high-fashion, with designer labels in the very latest styles. Organization Cost: 30 Points
9. Full Range of Modern Armor. In addition to martial arts uniforms, a selection of normal clothing, gimmick clothing, training clothing, practice and ancient armor, the organization has access to a full range of modern style armor. Organization Cost: 35 Points
10. Unlimited Clothing. The organization offers any and all clothing Gimmicks for any standard clothing, uniforms or specialty outfits. Any quality level is available, and the world's top designers are on call to specially make appropriate outfits for any agent. Organization Cost: 50 Points

B. Equipment. This describes all the equipment and supplies provided free of charge by the organization. Replacement of any lost or damaged, organization-issued equipment is automatic. Equipment covers the areas that clothing, armor, and weapons doesn't. I.e. training material such as heavy bags, speed bags, floor mats, wall scrolls, cleaning equipment, armor and weapon stands or racks, tools, targets, weights and other gym equipment, etc. Assume martial arts equipment is any non-training equipment that the organization would have available, training equipment is just that, the bags, punching aids, plum flower stumps, targets, etc. that would be used in martial arts training. Gym and fitness equipment is what you would find in gym or fitness center (exclusive of combat training equipment like punching bags etc.), Ninja equipment are all the specialized devices that the ninja devised to help them in their missions. Specialized Training equipment would include things like computer modeling software and equipment that would register the force of strikes and what not.
SPECIAL NOTE: Unlike some categories, it is possible to pay points to combine several of the following featured equipments. For example, by spending 7 Points, an organization would provide both Basic Ninja (#5) and Basic Training (#7) equipment as described below.
1. None. The characters are responsible for buying and replacing their own equipment. Organization Cost: None
2. Basic Martial Arts Equipment. A limited amount of basic martial arts (improvised and/or cheap materials) equipment is available. Organization Cost: 2 Points
3. Advanced Martial Arts Equipment. An unlimited amount of martial arts equipment is available. Organization Cost: 5 Points
4. Specialized Martial Arts Equipment. An unlimited amount of specialized martial arts (custom made items) equipment is available. Organization Cost: 10 Points
5. Basic Ninja Equipment. A limited amount of basic ninja (improvised and/or cheap materials) equipment is available.
Organization Cost: 5 Points
6. Advanced Ninja Equipment. An unlimited amount of ninja (custom made items) equipment is available. Organization Cost: 10 Points
7. Basic Training Equipment. A limited amount of basic (improvised and/or cheap) training equipment is available. Organization Cost: 2 Points
8. Advanced Training Equipment. An unlimited amount of training (custom made items) equipment is available. Organization
Cost: 5 Points
9. Gym/Physical Fitness Equipment. An unlimited amount of gym and/or physical fitness equipment is available. Organization
Cost: 10 Points
10. Specialized Training Equipment. An unlimited amount of training equipment (custom made items) as well as state-of-the-art computerized machinery is available. Organization Cost: 20 Points

C. Medical Treatment. This describes the level of medical assistance available to the organization. Services could be in-house or a deal with an associated specialist (or on call medical unit). Japanese, Korean, South-East Asian, Tibetan, Mongolian, and Indian medical specialists would all be covered under TCM. Holistic medicine could be either western or eastern.
SPECIAL NOTE: Unlike some categories, it is possible to pay points to combine several of the following featured Medical Treatments. For example, by spending 7 Points, an organization would provide both Basic First Aid Equipment (#5) and Advanced Holistic Medicine Treatments (#7) as described below.
1. None. Organization Cost: 0 Points
2. Basic First Aid Equipment. Organization Cost: 2 Points
3. Basic Holistic Medicine Treatment. Organization Cost: 2 Points
4. Advanced First Aid Equipment. Organization Cost: 5 Points
5. Advanced Holistic Medicine Treatment. Organization Cost: 5 Points
6. Paramedic. Organization Cost: 10 Points
7. TCM Doctor. Organization Cost: 15 Points
8. Emergency Medical Treatment Facility. Organization Cost: 25 Points
9. Medical Doctor. Organization Cost: 30 Points
10. Small Medical Clinic. Organization Cost: 40 Points
11. Full Staffed Medical Clinic. Organization Cost: 50 Points

D. Weapons. This includes all the weapons issued from the organization's armory. Any organization-issued weapons come with an unlimited supply of ammunition. Any expended ammo or damaged weapons are replaced automatically.
SPECIAL NOTE: Unlike some categories, it is possible to pay points to combine several of the following featured Weapons. For example, by spending 22 Points, an organization would provide Training (#2) , Wooden (#5), and Ninja (#6) Weapons as described below.
1. None. The characters must buy their own weapons and ammunition. No automatic replacement. Organization Cost: None
2. Training Weapons. The organization provides an unlimited number of padded, wooden, plastic, and/or foam training weapons. Organization Cost: 2 Points
3. Wooden Weapons. The organization provides an unlimited number of custom made/hand crafted wooden weapons.
Organization Cost: 5 Points
4. Metal Melee Weapons. The organization provides an unlimited number of common metal melee weapons. Organization Cost: 10 Points
5. Archery and Missile Weapons. The organization provides an unlimited number of common bows, crossbows, or other missile weapons with an unlimited amount of ammunition. Organization Cost: 10 Points
6. Ninja Weapons. The organization provides an unlimited number of specialty or gimmicked melee or ancient missile weapons
and ammunition. Organization Cost: 15 Points
7. Assassin Weapons. The organization provides an unlimited number of specialty weapons used for assassinations.
Organization Cost: 15 Points
8. Exotic Weapons. The organization provides an unlimited number of custom made or hand crafted melee or missile weapons of exceptional quality and specialty ammunition. Organization Cost: 20 Points
9. Modern Weapons. Each martial artist is issued one (1) weapon, with a maximum value of $5,000. Ammunition is provided free. Organization Cost: 25 Points
10. Advanced Weapons. Each agent is allowed to choose up to $50,000 worth of all available weapons and gimmick or energy weapons, with all appropriate ammunition included. Organization Cost: 30 Points

E. Vehicles. Transportation provided by the organization to the characters. Also includes information on the organization's fleet of vehicles.
1. None. Can you run? Fly? Swim? We sure hope so, because you're not going to get any kind of ride from the organization. Organization Cost: None
2. Public Transportation. The organization has no vehicles of its own and sends all agents out via commercial transit facilities. In other words, the characters can take buses, regularly scheduled airlines, trains and ships. It's also possible for the characters to hire taxicabs and rent vehicles, but they have to use their own money. Organization Cost: 2 Points
3. Instructor's car. The instructor owns a private vehicle which can be used to transport a number of members, depending on the size of the vehicle. Organization Cost: 3 Points
4. Group vehicle. The instructor or organization provides a single large van or small bus to transport the members.
Organization Cost: 4 Points
5. Individual Student Vehicles. Most, if not all of the students or members has a vehicle, those without vehicles are given a lift with one of the other students. Organization Cost: 5 Points
6. Fleet Vehicles. The organization maintains a fleet of standard, unmodified vehicles. Small cars, minivans, small boats and small aircraft are available. All vehicles are the most common and cheapest kind available. Organization Cost: 10 Points
7. Souped Vehicles. Aside from an unlimited selection of unmodified vehicles (valued at $20,000-$30,000), each martial artist has $20,000 available for customizing or upgrading his or her own vehicle. The vehicles are of high quality, but are limited to standard production line versions. Organization Cost: 20 Points
8. Specialty Vehicles. Unmodified vehicles are available in unlimited quantity and can be fairly expensive. Currently available sports cars and luxury cars are also available. Each martial artist's car may have up to $200,000 worth of modifications. Organization Cost: 30 Points
9. Super Vehicles. Unmodified vehicles are available in unlimited quantity and can be fairly expensive. Currently available sports cars and luxury cars are also available. Each martial artist's car may have up to $1,000,000 worth of modifications. Organization Cost: 40 Points
10. Unlimited Vehicles. Any existing vehicle is available, including rare and expensive models (I'll take a 1928 Duesenberg, Model SJ.) Any and all modifications, including one "conversion" per vehicle, are available. Organization Cost: 50 Points

F. Location. Where the organization trains or works.
1. None. Organization Cost: None
2. Public Place. A public place such as a gym, park, etc. Organization Cost: 2 Points
3. Instructor''s Home. The instructor works out of his or her home. Organization Cost: 5 Points
4. Instructor''s Home with Small Training Room. The instructor has a room set aside within his home dedicated to training
students. Organization Cost: 7 Points
5. Small Building. A small martial arts school, be it a single dojo, dojang, Wu guan , Mo Kwoon , fencing salle, martial hall, small temple, or club. Organization Cost: 10 Points
6. Instructor''s Home with Small Training Building . The instructor has a small building with his house where he trains students. This can be a multiple story building with the instructor''s home above or below the floor used for training, a separate home and training building, or a small house and training building on the same lot. Organization Cost: 20 Points
7. Small Building with Grounds. This is typically found in rural areas where land is available, the instructor may or may not live with his senior students on the grounds. There is typically a large central building used for training with some smaller out buildings, on a lot that is typically fenced or walled in. Organization Cost: 25 Points
8. Large Building. This is an impressive building, or possibly a series of smaller connected buildings. Organization Cost: 30 Points
9. Large Building with Grounds. This is a large building or facility with its own grounds that may or may not include out
buildings and a wall or fence around the grounds. Organization Cost: 40 Points
10. Complex. This is a large facility, typically occupying its own area it has several large buildings, possible several series of smaller connected buildings, in addition there will be outlying buildings and possibly a wall, fence, or other means of restricting access to the facility. Organization Cost: 50 Points

G. Military Power. The amount of military force that the organization can command directly. Note that directly means just that; the organization can order around the unit without needing permission or authorization from any other source.
1. None. The organization's main security force is composed of its "own" martial artists. No additional support is available. Organization Cost: None
2. Security Guards. A few hired security guards with revolvers, are all the organization has. Organization Cost: 3 Points
3. Militia. The organization can call directly on a 150 man force of national guardsmen. They have access to standard military weapons and equipment. Organization Cost: 10 Points
4. Private Army. A small unit of 200 experienced mercenaries and combat veterans. They come complete with weapons and equipment. Constantly on duty and ready to be mobilized. Organization Cost: 20 Points
5. Strike Force. One of the country's commando battalions with up to 450 soldiers, is ready to be airlifted to anywhere in the world at a moment's notice. Includes infantry weapons, eight tanks, and four artillery pieces, plus three armed helicopters. Organization Cost: 30 Points
6. Major Strategic Force. The organization directly commands a 5,000 soldier force complete with vehicles, aircraft, artillery and shipping. Organization Cost: 50 Points

H. Special Personnel. There are no limits on the number of special personnel available to the organization that one can purchase from this feature. The same personnel can be selected as often as three times (although the same basic personnel, each will have unique differences).
1. None. Organization Cost: 0 Points
2. Gang Connection. The organization has connection to a gang. The arrangement often includes trading instruction or a safe house in exchange for information, muscle, and minor criminal activities. Organization Cost: 2 Points
3. Enforcer. The organization has an enforcer (typically a warrior, mercenary, or martial artist with 1D4 levels of experience) to handle any problems. Organization Cost: 5 Points
4. Military Connection. This is either access to a militia organization, or an additional unit of military power depending on what the organization has in the way of Military power (step G). Organization Cost: 10 Points
5. Dojo Destroyer. The organization has an experienced martial artist (1D4+4 levels of experience) who can be used to challenge rival organizations or help with the organization''s activities. Organization Cost: 15 Points
6. Organized Crime Connection. An arrangement with the local organized crime element, typically the same as a Gang
Connection, but with the availability of major criminal activities. Organization Cost: 20 Points
7. Expert Assassin. An evil, 1D4+4 level, warrior who specializes in murder. Organization Cost: 15 Points
8. Government Connection. The organization has an arrangement with the government, and in exchange for training and
assistance, can request services or assistance from the government. Organization Cost: 30 Points
9. Special Forces. A pair of well trained and experienced (1D4+2) soldiers or mercenaries used for special missions.
Organization Cost: 25 Points
10. Superspy Organization Connection. The organization has an arrangement with a superspy agency, and in exchange for training and assistance, can request services or assistance from the agency. Organization Cost: 40 Points
11. Gang. A gang of 2D4+2 thieves and thugs who can be used to rob people or enforce the organization''s actions.
Organization Cost: 15 Points
12. Thief. An experienced, 1D4+3 level, thief who can be used to acquire funds or objects that the organization may desire. Organization Cost: 5 Points
13. Group of Thieves. A group of 1D4 thieves who can be used to acquire funds or objects. Organization Cost: 15 Points
14. Assassin Squad. A group of four assassins who are used to murder whoever the organization desires. Organization Cost: 30 Points
15. Armorer. An in house specialist who crafts the organization's armor and/or training equipment. The armorer's skill is
equivalent to the equipment the organization has available (See Step B. Equipment). Organization Cost: 10 Points
16. Weaponsmith. An in house specialist who forges the organization's weapons. The weaponsmith's skill is equivalent to the weapons the organization has available (See Step D. Weapons). Organization Cost: 10 Points
17. Carpenter. The organization has a carpenter who is used to maintain the wood work of the organization, including building
repairs and equipment. Organization Cost: 5 Points
18. Stonemason. The organization has a stonemason who repairs any stonework for the buildings. Organization Cost: 5 Points
19. Servant. The organization has an employee who serves in a domestic capacity (i.e. cleaning, driving, butler, cook, etc.).
Organization Cost: 2 Points
20. Group of Servants. The organization has 1D4+2 employees who serve in a variety of domestic capacities. Organization Cost: 10 Points

I. Internal Security. This is the level of internal infiltration that the organization is vulnerable to. Note that this is the only thing that prevents rival organizations from already having been infiltrated the organization. It varies according to the organization's security measures. Rival martial artists, spies, "turned" employees, and other unreliables can only be prevented with high levels of internal security.
1. None. No security. Anyone can walk in or out, and employees are not screened or given security background checks. 25% chance of each and every student or employee being an infiltrator. Organization Cost: None
2. Lax. A security guard at each entrance checks visitors in and out. Identification is simply printed and signed (no pictures or fingerprints). 15% chance of each student or employee being an infiltrator. Organization Cost: 5 Points
3. Tight. Alert security guards, electronic/alarms, and electronic picture I.D. cards are all part of the organization's security system. A rigid check of prospective students or employees reduces the chance of infiltrators to 10%. Organization Cost: 10 Points
4. Iron-Clad. Every entrance and exit is under constant video monitoring. Everyone entering is checked for fingerprints
signature, subjected to a metal detector and must be personally recognized. Only a 5% chance of finding a spy in any office.
Organization Cost: 25 Points
5. Paranoid. Everybody entering is strip searched, and no one can so much as enter a bathroom without surveillance. Multiple checkpoints and constant personnel checking reduce infiltrations to less than a 3% chance in each office. Organization Cost: 30 Points
6. Impregnable. An insanely complicated barrage of tests, signs and countersigns, searches, and (choose one) either X-ray Checking (comparing skeleton/dental patterns to make positive ID), Retinal Scans, or Biochemical (checking a per-son's blood type and genetic markers for positive identification) for each and every person entering any office of the organization. Only a 1% chance of an infiltrator being found anywhere in the organization. Organization Cost: 50 Points

J. Research and Information Gathering. The available resources and methods of collecting, collating, storing, and accessing information.
1. None. The characters are responsible for buying their own books, newspapers, computers, recording equipment, and paying for research/information facilities. They must do their own foot work at libraries, etc. Organization Cost: None
2. Cheap Resources. Each character has up to $2000 of computer equipment, as well as a TV, VCR, police band radio, and commercial radio. The organization has 1D4 national and one international clipping service. Note that replacement costs, at the completion of a mission, are often subtracted from the amount available for the next mission if the equipment is destroyed. Serve yourself. Organization Cost: 2 Points
3. Good Connections. The organization has $10,000 worth of computer equipment, two modems, is on line with a dozen national and international computer networks, a score of clip-ping services, both national and international (with 1 D4 staff sorting and updating data), and has a source at 1D6 major newspapers, allowing access to newspaper files/records and wire services. Organization Cost: 10 Points
4. Excellent Connections. $30,000 computer system with a computer and modem for every field operator, is on line with 40 national and 20 international computer networks, 1D6 x 10 clipping services, a staff of 3D4 leg men to do research and monitor the news services. Plus, connections at 4D6 different major newspapers and 1D4 TV stations nationwide and ID6 foreign news agencies. Organization Cost: 20 Points
5. Superior Connections. Has twice as big budget, services, news connections and staff as described in number four. Special Connections include Interpol and several police forces, scientific agencies, and universities across the globe. Has reasonable access to laboratories and research facilities at half price (organization picks up all lab and research fees). Organization Cost: 30 Points
6. Unlimited Connections. Massive research and information network with full-time staff monitoring all data, up to the minute up-dating, assistants and private research personnel for grunt work. Staff of technical specialists and laboratory facilities are also available at key centers around the world. Connections: 2D6 x 100 news agencies around the globe, Interpol, the military, and spy agencies. Organization Cost: 50 Points

K. Teachings. This is category defines the types of training available from the martial arts organization.
SPECIAL NOTE: Unlike some categories, it is possible to pay points to combine several of the following featured Teachings. For example, by spending 7 Points, an organization would provide both One Hand to Hand Form (#1) and Physical Skills (#2) training as described below.
1. One Hand to Hand Form (No Martial Art Forms). Any one hand to hand form can be chosen. This includes Hand to Hand Basic, Expert, Martial Arts (often a quickie form of a martial arts style), Commando, Basic Martial artist, Expert Commando Martial artist, Assassin Commando Martial artist, Martial Arts Martial artist (a quickie form of Tae Kwon Do), Aikido, Judo, Jujitsu, Karate, Kendo, Ninjitsu/Tai-jutsu, Zanji Shinjinken-Ryu, Teng-Jutsu (the previous ''named'' martial arts are Rifts: Japan hand to hand forms analogous to quickie forms of the full Martial Art Form), Bull Fight (AtB), Gladiator (High Seas), Kirndayv''Zhyf (Kirn) (Manhunter), Kung Fu (Manhunter), Mngutch (Ular) (Manhunter), Ninjitsu (TMNT), Shtek-iyr (Chiropti) (Manhunter), Zero Gravity (Basic) (Manhunter), Zero Gravity (Advanced) (Manhunter), Aslyl Okta (Rifter), Talitsu (Skraypers), Tarlock Martial Arts (Skraypers), Zero Gravity: Advanced (Mutants in Orbit), Zero Gravity: Basic (Mutants in Orbit). Many of the Hand to Hand Styles are options available from the listed book and analagous to quickie forms (with the exception of the Zero Gravity hand to hand forms) of martial arts.
Organization Cost: 2 Points each.
2. Physical Skills. This allows four skills from the Physical Category to be taught. This is addition to any skills gained from the martial art form. Organization Cost: 5 Points for each four physical skills.
3. Ancient Weapon Proficiencies. This allows four ancient weapon proficiencies to be taught. This is addition to any skills gained from the martial art form. Organization Cost: 5 Points for each four ancient weapon proficiencies.
4. One Martial Art Form. This teaching is any one of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 5 Points
5. Modern and/or Military Proficiencies. This allows three modern or military weapon proficiencies to be taught. This is addition to any skills gained from the martial art form. Organization Cost: 10 Points for each three modern/military weapon proficiencies.
6.Two Martial Art Forms. This teaching is any two of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 10 Points
7. Three Martial Art Forms. This teaching is any three of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 20 Points
8. Four Martial Art Forms. This teaching is any four of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 30 Points
9. Five Martial Art Forms. This teaching is any five of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 40 Points
10. Six Martial Art Forms. This teaching is any six of the martial art forms from Ninjas & Superspies, Mystic China, and/or the Rifter. Organization Cost: 50 Points

L. Organization Credentials. Just what is the reputation and authority of the organization? The credentials determine just how much respect the characters' martial artists can command.
1. Hunted. The organization is assumed by the public to be a group of criminals, outlaws, vigilantes, or terrorists. Organization Cost: None
2. Unknown. No one has even heard of the organization. They get no cooperation and receive no attention. Organization Cost: 3 Points
3. Faceless. The group is regarded as just another bunch of crazy kung-fu-ers sponging off the public. Cooperation from
authorities, particularly police, will be slow and reluctant. Organization Cost: 5 Points
4. Known. The organization is known as an effective and loyal martial arts organization. Police and local authorities will help in matters that are in their jurisdiction. Organization Cost: 10 Points
5. Recognized. Martial Artists are known as "good guys" who deserve all the help they can get. Police, foreign governments, and bureaucrats will all help and cooperate fully with any investigations and operations. Organization Cost: 30 Points
6. Heroes. Characters are known as bigger-than-life heroes fighting against evil. Any official, and any citizen, will jump at the chance to risk their lives helping the character's organization. They always receive favorable press and are swamped with fan letters. Organization Cost: 50 Points

Other Information:
Each organization should also have a name, insignia and symbol. It's also a good idea to come up with a martial arts instructor, and a few students, all as non-player characters. Remember that interesting guards, secretaries, and fellow (or senior) martial artists can make an organization a lot more interesting.
Note: Feel free to change or add anything you want. This is only a guideline and anything that doesn't work for you, or something that you feel is missing can be changed at your whim.

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