TATSU (Dragon) [Chimaera]
Description: The dragon's appearance is described as having a body of a snake; the scales and tail of a fish; the antlers of a stag; the face of a camel; and two pairs of talons of eagles; ears of a bull; feet of a tiger and the eyes of a demon. It has a flaming pearl under its chin. Japanese dragons are further known to have three claws on each limb. Japanese scientists mixed so much DNA to get this mix right that it took many years to fully develop and defective mutations still crop up from time to time.
Size Level: 15
Height: 9-10 feet.
Weight: 400-500 pounds.
Build: Long
Mutant Changes & Costs
Total BIO-E: Zero; must trade away size, I.Q., M.E., P.P. and Spd. attribute points to purchase Natural Weapons, Animal Powers, Animal Psionics and other abilities. Also see available Vestigial Disadvantages for additional BIO-E.
Attribute Bonuses: +1 to I.Q., +1 to M.E., +1 to M.A., +1 to P.S., Brute Strength, +1 to P.P., +1 to P.E., +1 to P.B. and +1 to Spd.
Human Features
Hands: Partial (unlike true birds, Tatsu do have arms).
Biped: Partial.
Speech: None. (Automatically has Telepathic Transmission).
Looks: None & exotic. A true chimaera, the description above pretty clearly explains what they look like.
Natural Weapons:
5 BIO-E for 2D4 damage Razor Fingernails on hands
10 BIO-E for 2D6 damage Talons on hands
15 BIO-E for 3D6 damage Talons on hands
5 BIO-E for 2D6 damage Retractable Claws on feet
10 BIO-E for 3D6+2 damage Retractable Claws on feet
5 BIO-E for 1D6 damage Teeth
Mutant Animal Powers:
5 BIO-E for Advanced Vision
10 BIO-E for Nightvision
15 BIO-E for Ultraviolet Vision
15 BIO-E for Advanced Hearing
5 BIO-E for Advanced Camel Sense of Smell (92)
15 BIO-E for Light Natural Armor
25 BIO-E for Medium Natural Armor
10 BIO-E for Camouflage Scale Pattern (MotY, 18)
5 BIO-E for Leaping: Rodent
10 BIO-E for Leaping: Feline
5 BIO-E for Hold Breath
5 BIO-E for Advanced Swimming Skill (+15% bonus)
10 BIO-E for Master Swimming (113)
10 BIO-E for Extra Intelligence Quotient
10 BIO-E for Extra Mental Endurance
10 BIO-E for Extra Mental Affinity
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Beauty
10 BIO-E for Extra Physical Endurance
10 BIO-E for Extraordinary Speed
10 BIO-E for Beastly Strength
20 BIO-E for Crushing Strength
Vestigial Disadvantages:
-10 BIO-E for Prey Eyes
-10 BIO-E for 1D6 damage Seasonal Antlers
-10 BIO-E for Vestigial Eyes: Glowing (They glow red)
-10 BIO-E for Musk Glands
-10 BIO-E for Vestigial Wings
-20 BIO-E for Genetic Defect (originally from Mt Nimro, pages 39-40) May be selected up to twice, re-reroll if same genetic defect is rolled.
Notes: Genetic Defect Table (modified):
01-10% Insanity
11-20% Susceptibility (double damage from one of the following):
01. Fire
02. Cold
03. Electricity
04. Poison
05. Acid
06. Silver
07. Iron weapons
08. Jade
09. Bone weapons
10. Garlic
21-30% Presence causes unease (roll vs Reptile Brain) in all creatures within 20 feet.
31-40% Reduced attribute. Lower one attribute by 2D4.
1 I.Q.
2 M.E.
3 M.A.
4. P.S.
5. P.P.
6. P.E.
7. P.B.
8. Spd.
41-50% Narcolepsy (15% chance of falling dead asleep for 1D6 minutes, cannot be wakened without one full melee round of being jostled and shouted at. Occurs only when the character is bored or focusing on one non-physical activity for more than 20 minutes.)
51-60% High Food Requirement; Character must ingest his or her body weight in digestible material each day.
61-70% Special Food; roll to determine diet restrictions at twice the normal consumption rate.
1. Diet: Carnivore
2. Diet: Herbivore
3. Diet: Insectivore
4. Diet: Ruminant
71-80% Choking Odor (Constantly generates the effects of the Stink Spray of Butylmercaptan (134).)
81-90% Slow to respond and react; no initiative bonuses whatsoever and -3 on initiative rolls.
91-00% Light Sensitive
Hosted by www.Geocities.ws

1