SPIDER: BOLAS
Original Animal Characteristics
Description: An unusual spider which does not spin a typical web. The usual method of hunting for the spider is creating a sticky blob of material on the end of a line used to capture prey snagging it after the blob is tossed. Since the spider's toss is often a whirling motion, similar to the bolas, giving them the name Bolas Spider. In addition to this unusual method of ensnaring prey, they often also emit an attraction pheremone of the species they usually eat.
Size Level: 1
Height: up to � inch
Weight: 1 ounce
Build: Small
Mutant Changes & Costs
Total BIO-E: 105
Attribute Bonuses: -5 to I.Q., +6 to P.S., Brute Strength, +4 to P.P., +3 to P.E., -4 to P.B.
Human Features
Hands: 10 BIO-E for one set of Partial Humanoid Arms & Hands (MiO, page 42; spiders have eight legs, otherwise unchanged)
15 BIO-E for one set of Full Humanoid arms and Hands (MiO, page 42; spiders have eight legs, otherwise unchanged)
15 BIO-E for one set of Clawed hands and feet (MiO, page 42; spiders have eight legs, otherwise unchanged)
20 BIO-E for two sets of Partial Humanoid Arms & Hands (Still has four legs for walking)
25 BIO-E for two sets of Full Humanoid arms and Hands (Still has four legs for walking)
30 BIO-E for one set of Clawed hands and feet and one set of Partial Humanoid Arms & Hands (Still has four legs for walking)
35 BIO-E for one set of Clawed hands and feet and one set of Full Humanoid Arms & Hands (Still has four legs for walking)
Biped: 2 BIO-E for Eight legs for walking (MiO, page 42)
5 BIO-E for Eight legs for running (MiO, page 42)
15 BIO-E for Eight Legs for Climbing & Clinging at walking speed (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs.
20 BIO-E for Two-legged Biped with a fourth pair of partial limbs used both as arms and legs.
10 BIO-E for Four-Legged Centauroid (Like Two-legged Biped without partial limbs, the other legs (those not turned into Hands) are shriveled, useless stumps).
20 BIO-E for Four-Legged Centauroid with a set of partial limbs used both as arms and legs. (Can only be used with one set of Hand/Claw Options.)
30 BIO-E for Four-Legged Centauroid with two sets of partial limbs used both as arms and legs. (Can not be used with any Hand/Claw Options.)
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Spiders have two body segments (tagmata); the cephalothorax or prosoma, where the head and thorax are joined and a opisthosoma or abdomen. The two segments are connected by a pedicle (thin waist) which allows them to move the opisthosoma in all directions. All spiders have eight legs. In addition to the liquid sucking mouth, spiders have two pedipalps which help in digesting food. They also typically have fangs.
10 BIO-E for Partial; Likely centauroid in appearance (multiple legs), with claws instead of regular hands, a hard carapace, multiple eyes, and mandible-style mouth.
20 BIO-E for Full; Only possible with the purchase of one set of full humanoid arms & hands and Two-Legged Biped. The character appears as a long and spindly humanoid with a distinctively rounded waist and rounded shoulder region (the so-called "hourglass" figure), lacking ears, a separate nose and mouth (quite grotesque), and still having multiple eyes. GMs may feel free to use a Horror Factor of 1D4+6.
Natural Weapons:
5 BIO-E for Claws (1D6 damage)
5 BIO-E for Mouth Spikes (1D8 damage)
20 BIO-E for Paralytic Poison Venom (Victims must save vs non-lethal poison to avoid being paralyzed for 3D6 melee rounds.)
Mutant Animal Powers:
0 BIO-E for Sensing Hairs: Identify temperature by touch (MiO, page 43)
0 BIO-E for Sensing Hairs: Feel the vibrations (MiO, page 43)
0 BIO-E for Sensing Hairs: Accurately identify wind direction (MiO, page 43)
5 BIO-E for Sensing Hairs: Motion Detection & track by Motion Detection (MiO, page 43)
5 BIO-E for Sensing Hairs: Track by Sound Alone (MiO, page 43)
5 BIO-E for Light Exoskeleton Body Armor (MiO, page 43)
5 BIO-E for Web Hooks (115-116)
5 BIO-E for Predator Burst
5 BIO-E for Sensing Hairs: Accurately identify common, known objects/substances by touch (MiO, page 43)
5 BIO-E for Web Shooters* (115)
5 BIO-E for Web Bolas (Can be used to Entangle, Trip, or Disarm, used more like a grappling hook than true bolas, it can still be thrown some distance (30 feet))
10 BIO-E for Spider Adhesion Pads (116)
10 BIO-E for Medium Exoskeleton Body Armor (MiO, page 43)
10 BIO-E for Web Spinnerets* (115)
10 BIO-E for Vision: Color Vision (not standard) per set of eyes ( as per Normal Human Eyes, 116)
10 BIO-E for Sensing Hairs: Hear Ultrasonic Sounds; super keen hearing
10 BIO-E for Vision: Nightvision per set of eyes (as per Limited Nightvision Eyes, 116)
10 BIO-E for Sensing Hairs: Track and Maneuver by Smell Alone (MiO, page 43)
10 BIO-E for Vision: Telescopic Eyes per set of eyes (116)
15 BIO-E for Chemical Odor (Skunk Spray, 134) [Bolas Spiders]
15 BIO-E for Pheremone Attraction (Each spider produces a pheremone of one specific prey species and is often dependent on only that species for food, see Attraction Pheremone, 127-128)
20 BIO-E for Heavy Exoskeleton Body Armor (MiO, page 43)
Vestigial Disadvantages:
-5 BIO-E for Prey Eyes*
-5 BIO-E for Vision: Standard Spider Eyes*
-10 BIO-E for Nocturnal
-10 BIO-E for Reptile Brain: Predator*
-10 BIO-E for Reptile Brain: Prey*
-10 BIO-E for Diet: Liquid [Basically the same as insectivore, with no diet restrictions, but must liquify whatever food source is to be used before it can be consumed (this can be through pulping, use of digestive fluid, or some other method of turning the food source into a liquid).
-15 BIO-E for Diet: Liquid Insectivore (Similar to the liquid diet, except the only source of food is insects.)
-15 BIO-E for Diet: Single Species*
-20 BIO-E for Diet: Liquid Carnivore (Similar to the liquid died, except the only source of food is meat.)
Notes:
1. Spider Eyesight: Spiders usually have eight eyes in various arrangement. These eyes are typically very poor in quality, combining both color blindness and nearsightedness in the same eye. Some spiders have more advanced eyes, allowing them to see at night, into the ultraviolet range, or as well as some birds of prey. For each set of eyes, the standard is both Color Blindness and Near-Sighted. Purchasing any vision option for a set of eyes eliminates this vestigial disadvantage from that set of eyes. Prey Eyes can be chosen for up to two sets of eyes.
2. Spider Reptile Brain: Spiders tend to be aggressive toward prey, but easily startled (like the Sand People ;) ), this means they can select both Predator and Prey Reptile Brains. In this case, here's how it works. When hungry, frustrated, or confined, Reptile Brain: Predator is used. When serious injury, threats, outright attacks, fear of death, fear of being captured/tortured, or being cornered, Reptile Brain: Prey is used. [Interestingly enough, this should probably be the same thing available to mutant humans, the Fight or Flight reaction.]
3. Spider Legs & Hands Options. Eight Legged Biped Options cannot be used with any of the Hand Features. Two-Legged Biped options can only be purchased up to the total number of legs, minus the hand options (i.e. Two-Legged Biped with a fourth pair of partial limbs cannot be purchased if a single set of partial, full, or clawed hands is selected).
4. Spider Web & Line Options: Cannot make Silk Webs/Netting.
5. Diet: Single Species: Yeah, Bolas Spiders are often limited solely to the one species they produce pheremones to attract. If Diet: Single Species is selected, Pheremone Attraction must be selected (however the reverse is not true).



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