SPIDER: BLACK WIDOW
Original Animal Characteristics
Description: Black Widows are one of the most notorious species of spider in the world. They are well known due to their unique coloration and patterning. Black Widows are glossy black with a red hourglass pattern on their abdomen. In addition, they may also display bright (not necessarily red) spots near the spinerettes. After capturing prey in their web, they prefer to rush over, bite the prey to paralyze it, and then quickly enshroud the prey in a cocoon of webbing. They are also noted for their neurotoxic venom.
Size Level: 1
Height: up to 1.5 inches
Weight: 2-3 ounces
Build: Medium
Mutant Changes & Costs
Total BIO-E: 105
Attribute Bonuses: -7 to I.Q., +6 to P.S., Brute Strength, +4 to P.P., +1 to P.E., -5 to P.B.
Human Features
Hands: 10 BIO-E for one set of Partial Humanoid Arms & Hands (MiO, page 42; spiders have eight legs, otherwise unchanged)
15 BIO-E for one set of Full Humanoid arms and Hands (MiO, page 42; spiders have eight legs, otherwise unchanged)
15 BIO-E for one set of Clawed hands and feet (MiO, page 42; spiders have eight legs, otherwise unchanged)
20 BIO-E for two sets of Partial Humanoid Arms & Hands (Still has four legs for walking)
25 BIO-E for two sets of Full Humanoid arms and Hands (Still has four legs for walking)
30 BIO-E for one set of Clawed hands and feet and one set of Partial Humanoid Arms & Hands (Still has four legs for walking)
35 BIO-E for one set of Clawed hands and feet and one set of Full Humanoid Arms & Hands (Still has four legs for walking)
Biped: 2 BIO-E for Eight legs for walking (MiO, page 42)
5 BIO-E for Eight legs for running (MiO, page 42)
15 BIO-E for Eight Legs for Climbing & Clinging at walking speed (MiO, page 42)
20 BIO-E for Eight Legs for Climbing & Clinging at running speed (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs.
20 BIO-E for Two-legged Biped with a fourth pair of partial limbs used both as arms and legs.
10 BIO-E for Four-Legged Centauroid (Like Two-legged Biped without partial limbs, the other legs (those not turned into Hands) are shriveled, useless stumps).
20 BIO-E for Four-Legged Centauroid with a set of partial limbs used both as arms and legs. (Can only be used with one set of Hand/Claw Options.)
30 BIO-E for Four-Legged Centauroid with two sets of partial limbs used both as arms and legs. (Can not be used with any Hand/Claw Options.)
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Spiders have two body segments (tagmata); the cephalothorax or prosoma, where the head and thorax are joined and a opisthosoma or abdomen. The two segments are connected by a pedicle (thin waist) which allows them to move the opisthosoma in all directions. All spiders have eight legs. In addition to the liquid sucking mouth, spiders have two pedipalps which help in digesting food. They also typically have fangs.
10 BIO-E for Partial; Likely centauroid in appearance (multiple legs), with claws instead of regular hands, a hard carapace, multiple eyes, and mandible-style mouth.
20 BIO-E for Full; Only possible with the purchase of one set of full humanoid arms & hands and Two-Legged Biped. The character appears as a long and spindly humanoid with a distinctively rounded waist and rounded shoulder region (the so-called "hourglass" figure), lacking ears, a separate nose and mouth (quite grotesque), and still having multiple eyes. GMs may feel free to use a Horror Factor of 1D4+6.
Natural Weapons:
5 BIO-E for Claws (1D6 damage)
5 BIO-E for Mouth Spikes (1D8 damage)
20 BIO-E for Paralytic Poison Venom (Victims must save vs non-lethal poison to avoid being paralyzed for 3D6 melee rounds.)
30 BIO-E for Deadly Poison Venom (Must get Mouth Spikes): Requires a successful attack and does 2D10 damage, direct to hit points, each minute for 1D8 minutes. The poison is so toxic that the character must roll to save vs lethal poison each minute he/she is affected. A successful save means that no damage occurs that minute.
Mutant Animal Powers:
0 BIO-E for Sensing Hairs: Identify temperature by touch (MiO, page 43)
0 BIO-E for Sensing Hairs: Feel the vibrations (MiO, page 43)
0 BIO-E for Sensing Hairs: Accurately identify wind direction (MiO, page 43)
5 BIO-E for Sensing Hairs: Motion Detection & track by Motion Detection (MiO, page 43)
5 BIO-E for Sensing Hairs: Track by Sound Alone (MiO, page 43)
5 BIO-E for Light Exoskeleton Body Armor (MiO, page 43)
5 BIO-E for Web Hooks (115-116)
5 BIO-E for Sensing Hairs: Accurately identify common, known objects/substances by touch (MiO, page 43)
10 BIO-E for Spider Adhesion Pads (116)
10 BIO-E for Medium Exoskeleton Body Armor (MiO, page 43)
10 BIO-E for Web Spinnerets* (115)
10 BIO-E for Vision: Color Vision (not standard) per set of eyes ( as per Normal Human Eyes, 116)
10 BIO-E for Web Shooters* (115)
10 BIO-E for Sensing Hairs: Hear Ultrasonic Sounds; super keen hearing
10 BIO-E for Vision: Nightvision per set of eyes (as per Limited Nightvision Eyes, 116)
10 BIO-E for Sensing Hairs: Track and Maneuver by Smell Alone (MiO, page 43)
10 BIO-E for Vision: Telescopic Eyes per set of eyes (116)
20 BIO-E for Heavy Exoskeleton Body Armor (MiO, page 43)
Vestigial Disadvantages:
-5 BIO-E for Prey Eyes*
-5 BIO-E for Vision: Standard Spider Eyes*
-10 BIO-E for Nocturnal
-10 BIO-E for Reptile Brain: Predator*
-10 BIO-E for Reptile Brain: Prey*
-10 BIO-E for Diet: Liquid [Basically the same as insectivore, with no diet restrictions, but must liquify whatever food source is to be used before it can be consumed (this can be through pulping, use of digestive fluid, or some other method of turning the food source into a liquid).
-15 BIO-E for Diet: Cannibalism
-15 BIO-E for Diet: Liquid Insectivore (Similar to the liquid diet, except the only source of food is insects.)
-20 BIO-E for Diet: Liquid Carnivore (Similar to the liquid died, except the only source of food is meat.)
Notes:
1. Spider Eyesight: Spiders usually have eight eyes in various arrangement. These eyes are typically very poor in quality, combining both color blindness and nearsightedness in the same eye. Some spiders have more advanced eyes, allowing them to see at night, into the ultraviolet range, or as well as some birds of prey. For each set of eyes, the standard is both Color Blindness and Near-Sighted. Purchasing any vision option for a set of eyes eliminates this vestigial disadvantage from that set of eyes. Prey Eyes can be chosen for up to two sets of eyes.
2. Spider Reptile Brain: Spiders tend to be aggressive toward prey, but easily startled (like the Sand People ;) ), this means they can select both Predator and Prey Reptile Brains. In this case, here's how it works. When hungry, frustrated, or confined, Reptile Brain: Predator is used. When serious injury, threats, outright attacks, fear of death, fear of being captured/tortured, or being cornered, Reptile Brain: Prey is used. [Interestingly enough, this should probably be the same thing available to mutant humans, the Fight or Flight reaction.]
3. Spider Legs & Hands Options. Eight Legged Biped Options cannot be used with any of the Hand Features. Two-Legged Biped options can only be purchased up to the total number of legs, minus the hand options (i.e. Two-Legged Biped with a fourth pair of partial limbs cannot be purchased if a single set of partial, full, or clawed hands is selected).





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