SHARK: REQUIEM
Original Animal Characteristics
Description: Requiem Sharks are from the family Carcharhinidae and includes (among many others) cat sharks, blue sharks, bull sharks, hammerhead sharks, hound sharks, and river sharks. They are known for having nictating membranes, no anal fin and two dorsal fins. Coloration is generally bi-colored, with a darker back and lighter belly. Back colors include dark grey, grey, grey-brown, brown, bronze, light-brown, blue, yellow-grey, deep blue, ashley blue, dusky bronze, or bronze gray. Belly colors are typically white, though cream, off-white, yellowish, pale grey, or light blue do occur. Most of requiem sharks have a patterned appearance, including patches, spots, and stripes. These include white tips and margins, black fins, bands of white on the side, black or dusky-tipped fins, prominent black margins, white patterns on the leading edge of the dorsal fin, black tips on the dorsal fin, light and dark fins and margins, golden-brown patches near the eyes, among other, similar patterns.
Size Level: 10 (an average)
Height: Varies significantly
Weight: Varies.
Build: Long
Mutant Changes & Costs
Total BIO-E: 45
Attribute Bonuses: Brute Strength, +6 to P.S., +4 to P.P., +10 to Spd.
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full.
Biped: None. Dorsal fins have developed into two legs. 5 BIO-E for Partial or 10 BIO-E for Full.
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Humanoid shark with a shark's head bent at a 90 degree angle, eyes on side of head; thick, blue & white skin; flat arms and legs. Note: Hammerhead sharks have the distinctive "hammer" shaped head.
5 BIO-E for Partial; Pointed head with elongated snout (widened in the case of the hammerhead), eyes on side of head; thick, skin; short arms & legs.
10 BIO-E for Full; Somewhat pointed features (wide in the case of the hammerhead); hairless, pale skin; thin-looking.
Natural Weapons:
5 BIO-E for 2D6 damage Gripping Teeth
10 BIO-E for 3D8 damage Cutting Teeth
Mutant Animal Powers:
Automatically gets Breathing: Gills and Swimming: Basic
5 BIO-E for Predator Burst
5 BIO-E for Nightvision
5 BIO-E for Advanced Smell
5 BIO-E for Hold Breath (in the air)
5 BIO-E for Advanced Hearing
5 BIO-E for Electroreception (Detect Electrical Fields)
5 BIO-E for Lateral Line
5 BIO-E for Swimming: Master
5 BIO for Nictating Membrane
10 BIO-E for Chemoreceptors
10 BIO-E for Light Natural Armor
10 BIO-E for Crushing Strength
10 BIO-E for Breathing: Lungs
10 BIO-E for Swimming: Predator
20 BIO-E for Breathing: Dual Breathing
20 BIO-E for Medium Natural Armor
20 BIO-E for Increased Metabolic Rate (139)
20 BIO-E for Beastly Strength
30 BIO-E for Heavy Natural Armor
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Limited Buoyancy
-5 BIO-E for Webbed Hand and Feet
-5 BIO-E for Color Blindness
-5 BIO-E for Limited Respiration
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Nocturnal
-10 BIO-E for Prey Eyes
-10 BIO-E for Reptile Brain: Predator
-20 BIO-E for Upside Down Paralysis
-20 BIO-E for Dehydration: Extreme
Notes:
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