POISON FROG
Original Animal Characteristics
Description: Also called Poison Dart Frog, Poison Arrow Frog, and Dart Frog.
Size Level: 1
Height: 0.4-2.5 inches (1-6 cm) long.
Weight: 0.02-0.14 ounces (0.5-4 g).
Build: Medium
Mutant Changes & Costs
Total BIO-E: 90
Attribute Bonuses: P.P. +2, P.E. +2
Human Features
Hands: 5 BIO-E for Partial or 10 BIO-E for Full.
Biped: 5 BIO-E for Partial or 10 BIO-E for Full.
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; A frog with huge, bulbous eyes at the top of the head, short, no obvious neck, slimy skin, round body with spindly front legs/arms and long legs made for jumping. Coloration varies widely, and typically consists of bright colors and/or black, often bi-color, skewbald, spotted, or dappled.
5 BIO-E for Partial; Barrel-chested humanoid, spotted or bi-color skin, smooth, hairless body, lrge round head, no neck, bulging eyes, wide mouth, no lips, round body with long thin arms and legs.
10 BIO-E for Full; Pudgy human body, soft smooth skin that has exotic coloring tints, muscular upper legs (almost bulging), thin lower legs, large, wide feet, short thick neck, weak chin, wide mouth, thin lips, flat wide nose or barrel chest and completely hairless. Only has three fingers and opposable thumb and four toes.
Natural Weapons:
20 BIO-E for Paralytic Poison Secretion: A successful attack means the victim must save vs Non-Lethal Poison to avoid paralyzation for 1D10 melee rounds.
30 BIO-E for Hallucinogenic Poison Secretion: If the poison is consumed, or comes into contact with exposed skin, the victim must make a saving throw vs Non-Lethal Poison or be afflicted with hallucinations for 1D6x10 melee rounds, suffering the following penalties: -10 on initiative, speed and parry bonuses are reduced by half, -2 attacks per melee round, all other combat bonuses are reduced to zero and skill performance is at -30%, disoriented, no sense of direction, in addition, roll on the following table once every four melee rounds (one minute);
1 attacks nearest person
2 moans and/or screams in fear
3 laughs and shouts gleefully
4 does not recognize enemies or danger
5 doesn't recognize those around him and will not trust them (may ask for family members)
6 doesn't know where he is and tries to leave (to find friends, go home, etc)
7 relives some past event and sees everyone around him as someone else (friend or foe), nothing the character says makes any sense
8 sees monsters and villains threatening him, will scream in terror, shout warnings, run around and point to or attack things that are not there
40 BIO-E for Lethal Poison Secretion: Most creatures with this poison must be ingested, even if only partially, for the effects to occur. For each successful bite attack against the character, the attacker must make a saving throw vs lethal poison or take 5D10 damage, direct to hit points, each melee round for 1D10 melee rounds. The poison is so toxic that the character must roll to save vs lethal poison each melee he/she is affected. A successful save means that no damage occurs that melee.
Mutant Animal Powers:
5 BIO-E for Advanced Vision
5 BIO-E for Hold Breath
5 BIO-E for Advanced Touch
5 BIO-E for Climbing Pads (no damage, otherwise identical to climbing claws)
5 BIO-E for Leaping: Rodent
10 BIO-E for Extra Physical Prowess
10 BIO-E for Extra Physical Endurance
10 BIO-E for Leaping: Feline
10 BIO-E for Righting Reflex
15 BIO-E for Master Swimming (113)
15 BIO-E for Extra Limb: Prehensile Sticky Tongue
Vestigial Disadvantages:
-10 BIO-E for Reptile Brain: Prey
-10 BIO-E for Diet: Insectivore
-10 BIO-E for Vestigial Tail (as Frog, 113)
Notes:
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