LOBSTER (CLAWED)
Original Animal Characteristics
Description: Lobsters, or, more specifically, Clawed Lobsters (family Nephropidae) are a group of large decapod crustaceans. Unlike other decapods, lobster generally have poor vision due to the convex retina of their eyes. Their blood is colors, developing a bluish tint when exposed to oxygen. Lobster are notable for molting, a process which occurs differently for each species, and throughout their life cycle. Coloration includes blue, blue-green, calico, dusty orange, green-brown, grey, light yellow, red, yellow, and white. Spots or bi-coloration may also exist.
Size Level: Small Lobster - SL 1, Medium Lobster = SL 2, Large Lobster = SL 6
Height: Small Lobster are about 6 inches (15 cm) long, Medium Lobster are about 9 inches (23 cm) long, and Large Lobster can get up to 3 feet (1 m) long.
Weight: Small Lobster weigh about 1 lbs (500 g), Medium Lobster range from 1.5-2 lbs (600-2200 g), Large Lobster can get up to 44.4 lbs (20.14 kg).
Build: Medium
Mutant Changes & Costs
Total BIO-E: Small Lobster = 80, Medium Lobster = 75, Large Lobster = 55
Attribute Bonuses: +2 to P.S., Brute Strength, +2 to P.P., +3 to Spd.
Human Features
Hands: 10 BIO-E for Partial Humanoid Arms & Hands (MiO, page 42)
15 BIO-E for Full Humanoid arms and Hands (MiO, page 42)
15 BIO-E for Clawed hands and feet (MiO, page 42)
Biped: 2 BIO-E for Four legs for walking (MiO, page 42)
5 BIO-E for Four legs for running (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
10 BIO-E for five pairs of Pleopods (swimming legs)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs
20 BIO-E for Two-legged Biped with a fourth pair of partial limbs used as both arms and legs
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Decapod crustaceans, particularly lobster are notable for having 19 body segments grouped into two main body parts. The Cephalothorax contains the head (consisting of antennules, antennae, mandibles, and two sets of maxillae, along with two, usually stalked, compound eyes) and the Thorax or Pereon (consisting of three sets of maxillipeds - modified mouth parts, and five sets of pereiopods - walking legs, of which the first set is often referred to as a cheliped, as they have chelae (claws). The Abdomen or Pleon contains the rest of the body, including five pairs of pleopods (swimmerets or swimming legs) and a tail fan which contains a pair of uropods (steering legs), anus and the telson (a segement which acts as a caudal fin).
10 BIO-E for Partial; The pleon shrinks and becomes more tail-like while the rest of the body retains a centauroid appearance (multiple legs), with claws instead of regular hands, a hard carapace, stalked eyes, and manible-style mouth.
20 BIO-E for Full; Yeah, pretty much looks like Zoidberg of Futurama. http://upload.wikimedia.org/wikipedia/en/thumb/c/cd/Doctor_Zoidberg.png/250px-Doctor_Zoidberg.png
Natural Weapons:
2 BIO-E for 1D4 damage Small Maxillipeds
2 BIO-E for 2D4 damage Small Chelipeds (Claws)
5 BIO-E for Single 3D6 damage Crushing Cheliped
10 BIO-E for 1D6 damage Large Maxillipeds
10 BIO-E for Two 3D6 damage Crushing Chelipeds
Mutant Animal Powers:
Automatically gets Breathing: Gills
0 BIO-E for Superior Taste (MiO, page 42)
0 BIO-E for Compound Eye: 180 degree area of sight (MiO, page 42)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Antennae Combat Bonuses] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Communicate with ultrasonic sound] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Hear ultrasonic sounds/Keen hearing] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Feel the vibrations] (MiO, page 43)
0 BIO-E for Antennae: Touch Power [Accurately identify common, known objects/substances] (MiO, page 43)
2 BIO-E for Antennae: Smelling Power [Remember & identify a specific unusual scent] (MiO, page 43)
2 BIO-E for Compound Eye: Polarized Sight (MiO, page 43)
2 BIO-E for Antennae: Touch Power [Identify temperature] (MiO, page 43)
2 BIO-E for Antennae: Smelling Power [Identify common, known smells] (MiO, page 43)
5 BIO-E for Light Exoskeleton Body Armor (MiO, page 43)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Track by sound] (MiO, page 43)
5 BIO-E for Compound Eye: Hard Eye (MiO, page 43)
5 BIO-E for Compound Eye: 360 degree area of sight (MiO, page 42; in decapods this is accomplished by having rotating eye stalks)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Motion Detection] (MiO, page 43)
5 BIO-E for Antennae: Smelling Power [Track & maneuver by smell alone] (MiO, page 43)
10 BIO-E for Retractable Eye-Stalks
10 BIO-E for Medium Exoskeleton Body Armor (MiO, page 43)
10 BIO-E for Breathing: Lungs
15 BIO-E for Swimming Uropods
15 BIO-E for Swimming Telson (swimming fan; allows the character to swim backwards at � their normal swimming rate)
15 BIO-E for Multi-limb Coordination (RH, page10)
20 BIO-E for Limb Regeneration
20 BIO-E for Heavy Exoskeleton Body Armor (MiO, page 43)
20 BIO-E for Breathing: Dual Breathing
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsighted
-5 BIO-E for Annual Molting
-10 BIO-E for Semi-Annual Molting
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for Nocturnal
-10 BIO-E for Vestigial Pereiopods (can be purchased up to three times)
-10 BIO-E for Vestigial Pleopods
-10 BIO-E for Vestigial Uropods (identical to Vestigial Tail)
-10 BIO-E for Dehydration: Mild
-15 BIO-E for Quarterly Molting
-20 BIO-E for Advanced Molting
-20 BIO-E for Diet: Cannibalism
Notes:
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