JELLYFISH
Original Animal Characteristics
Description: Jellyfish consist of a bell-shaped body which contains a stomach pouch and which tentacles may dangle from.
Medium Large Giant
Size Level 5 8 13
Height: 1 foot (30cm) tentacles 10 feet (3 m) 3 feet (1 m)
tentacles 20 feet (6 m)
8 feet (2.5m)
tentacles 120 feet (40m)
Weight: 50 pounds 150 pounds 330 pounds (150 kg)
Build: Small Small Small
Mutant Changes & Costs
Total BIO-E: 60 45 20
Attribute Bonuses: +4 to M.E., +4 to M.A.
Human Features
Hands: 5 BIO-E for Prehensile Tentacles. Note: must be bought for EACH Extra Pair of Tentacles for full use.
10 BIO-E for Partial Hands. The tentacles have developed three branches at the end of each which serve as two fingers and a thumb. Note: must be bought for EACH Extra Pair of Tentacles for full use.
15 BIO-E for Full Humanoid arms and Hands (MiO, page 42) Note: must be bought for EACH Extra Pair of Tentacles for full use.
Biped: None; cannot move unless in water.
2 BIO-E for Four legs for walking (MiO, page 42)
5 BIO-E for Four legs for running (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs
20 BIO-E for Two-legged Biped with a fourth pair of partial limbs used as both arms and legs
Speech: None, because the mouth isn't designed for communication and no vocal apparatus is present.
10 BIO-E for Partial; Primitive vocal cords develop in the creature.
20 BIO-E for Full; The vocal cords have evolved to a humanoid level.
Looks: None; Looks like an amorphous blob with limbs.
10 BIO-E for Partial; Only possibly if partial hands and biped are purchased. The creature appears to be some form of poorly developed humanoid, with long, thin arms and legs.
FULL HUMAN LOOKS ARE NOT POSSIBLE.
Natural Weapons:
15 BIO-E for Irukandji Syndrome: On a successful attack, the victim must make a saving throw vs non-lethal poison or suffer the following penalties, P.S. and P.P. reduced by half, all combat bonuses, attacks per melee, and hit points re also reduced by half, -20% on skill performance for 4D6 hours. If the character exerts themselves they must make a saving throw vs lethal poison or take 1D10 damage for 6D6 melee rounds. A successful saving throw (either) reduced effects by half.
20 BIO-E for Paralytic Poison Sting: A successful attack means the victim must save vs Non-Lethal Poison to avoid paralyzation for 1D8 melee rounds.
30 BIO-E for Deadly Poison Sting (Standard Jellyfish): Requires a successful attack and does 3D10 damage, direct to hit points, each minute for 1D8 minutes. The poison is so toxic that the character must roll to save vs lethal poison each minute he/she is affected. A successful save means that no damage occurs that minute
40 BIO-E for Lethal Poison Sting (Box Jellyfish): Requires a successful attack and does 5D6 damage, direct to hit points, each melee round for 1D10 melee rounds. The poison is so toxic that the character must roll to save vs lethal poison each melee he/she is affected. A successful save means that no damage occurs that melee.
Mutant Animal Powers:
Automatically receives Simple Eyes (normally a vestigial disadvantage)
5 BIO-E for Breathing: Gills
5 BIO-E for Advanced Touch
5 BIO-E for Hold Breath (in the air), can only be purchased if Gills are purchased.
5 BIO-E for Basic Head and Simple Eyes (Part of the central body develops into a basic head-like structure, with no neck, containing a pair of simple eyes and the mouth.)
10 BIO-E for Swimming: Basic
10 BIO-E for Breathing: Lungs
10 BIO-E for Simple Head and Prey Eyes (The head becomes more developed along with the eyes, though no neck is present.)
10 BIO-E for Advanced Smell
20 BIO-E for Breathing: Dual Breathing
20 BIO-E for Humanoid Head and Prey Eyes (While the jellyfish has developed a humanoid head and neck, the eyes are still at the sides of the head.)
30 BIO-E for Humanoid Head and Predator Eyes (This head and neck are quite developed, with forward facing eyes instead of eyes at the side of the head. While no hair is generated, several tentacles or oral arms .)
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Webbed Hands and Feet
-10 BIO-E for Diet: Carnivore
-10 BIO-E for Reptile Brain: Predator
-10 BIO-E for No Sense of Smell
-10 BIO-E for Total Blindness
-10 BIO-E for Deafness
-20 BIO-E for Dehydration: Extreme
-20 BIO-E for Ectoplasmic Skin (No breathing, but takes double damage from poisons, gases, etc. and reduce S.D.C. to 1/4.)
Notes:
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