FISH: GOLDFISH
Original Animal Characteristics
Description:
Size Level: 3
Height: up to 23 inches (59 cm) long.
Weight: up to 9.9 pounds (4.5 kg) .
Build: Medium
Mutant Changes & Costs
Total BIO-E: 70
Attribute Bonuses:+2 to I.Q., +3 to M.A., -2 to M.E.
Human Features
Hands: 5 BIO-E for Partial hands at the end of the pectoral fins (applicable even with arms and hands).
10 BIO-E for full hands at the end of the pectoral fins (applicable even with arms and hands).
20 BIO-E for Extra Limbs; a set of fully developed arms and hands.
Biped: 5 BIO-E for Partial feet at the end of the pelvic fins.
10 BIO-E for Full pelvic fins developed into legs and feet.
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Looks like a fish, however due to the wide range of species, the body can range from spherical to elongated and compressed (flatish). They generally have caudal fins, dorsal fins, anal fins, and pectoral fins. They may or may not have adipose fins or pelvic fins.
5 BIO-E for Partial; Rounded head with a flatish snout, large eyes on the side of the head, thick skin, short arms and legs.
10 BIO-E for Full; Rounded features, hairless, dark skin, fat looking.
Natural Weapons:
5 BIO-E for Protective Slime Coating (Unlike some coatings, this coating is easily damaged, making them susceptible to disease or parasites. +4 to save vs disease while the slime coating is intact, +4 to save vs disease if the slime coating is sufficiently damaged (� or more of the S.D.C. depleted) 25 S.D.C.)
Mutant Animal Powers:
Automatically gets Breathing: Gills and Swimming: Master
5 BIO-E for Hold Breath (in the air)
5 BIO-E for Lateral Line
5 BIO-E for Swim Bladder (Neutral Buoyancy)
5 BIO-E for Hibernation
10 BIO-E for Advanced Vision
10 BIO-E for Advanced Hearing
10 BIO-E for Breathing: Lungs
20 BIO-E for Breathing: Dual Breathing
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Nearsighted
-5 BIO-E for Webbed Hands and Feet
-5 BIO-E for Vestigial Swim Bladder
-5 BIO-E for Lack of Pigmentation (The fish cannot be exposed to darkness for more than 10 hours or it will slowly loose it's skin color, eventually becoming white. Roll 1D10 to determine cumulative percentage of pigmentation lost per hour after 10 hours the creature is exposed to water.)
-10 BIO-E for Prey Eyes
-10 BIO-E for Reptile Brain: Prey
-10 BIO-E for Vestigial Head Growth
-10 BIO-E for Humpbacked
-10 BIO-E for Diet: Opportunistic Feeder (When food is available, or when the character is eating, the character must make a saving throw vs Reptile Brain: Predator, or they will eat far more than their digestive system can handle, increasing the chance of taking damage from Hazardous Excretions (double the cumulative penalty each hour, i.e. -2, -4, -6, -8, etc). The character must make a saving throw for every 15 minutes that the food is available. Three failed saving throws in a row result in a bursting of the intestines, in which the character must make a saving throw vs coma/death or die.)
-10 BIO-E for Hazardous Excretions (Because they have no digestive tract, these fish build up toxic (to them primarily) waste that is excreted from the gills and feces. In still or brackish water they slowly poison themselves unless a method is found to remove this toxic build-up. Make a saving throw vs lethal poison every hour that the water they are in does not receive aeration or another method of detoxification. There is a cumulative penalty of -1 for every hour that detoxification does not take place. The ocean and any freshwater sources (lakes, rivers, etc) receive sufficient aeration to prevent this poisonous buildup. Saltwater lakes, stagnant ponds, marshes, swamps, and the like do not provide sufficient detoxification. Pools and tanks of sufficient size (a minimum of one square foot of surface water for every inch of the creature's length) will provide sufficient detoxification, unless more goldfish are introduced into the system (the minimum surface area needed increases based on the total inches of all goldfish in the are).)
-15 BIO-E for Vestigial Eyes: Telescope Eyes (Due to the way some goldfish grow, they develop enlarged, protruding eyes which limits their vision. This type of eye is nearsighted, and acts as prey eyes, though with double the normal penalties and without any bonuses because they cannot see all around them as well.)
-20 BIO-E for Vestigial Eyes: Bubble Eyes (This is actually a development of telescopic eyes, where vision is further reduced by pouches which ground directly under each eye, forcing them into an upward-looking position. Because they have to move their head to look down (only possibly with partial or full human looks), they have huge blindspots of vision, making them -4 to parry and strike with projectile weapons, -2 to parry and strike with melee attacks or weapons, and -2 to dodge.)
-20 BIO-E for Cold Susceptibility (take double damage from cold attacks)
-20 BIO-E for Dehydration: Extreme.
Notes:
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