FISH: CATFISH
Original Animal Characteristics
Description: This fish family includes a wide variety of species, including the infamous candiru, mekong giant catfish, wels catfish, and many others
Small Medium Large
Size Level 1 5 16
Height: up to 6 inches (15 cm) 3.9-5.2 feet (1.2-1.6 m) up to 9 feet (2.7 m)
Weight: Less than one pound 33-44 pounds (15-20 kg) up to 646 pounds (293 kg)
Build: Short Long Long
Mutant Changes & Costs
Total BIO-E: 80 60 5
Attribute Bonuses: +1 to I.Q., +2 to P.E., +4 to Spd.
Human Features
Hands: 5 BIO-E for Partial hands at the end of the pectoral fins (applicable even with arms and hands).
10 BIO-E for full hands at the end of the pectoral fins (applicable even with arms and hands).
20 BIO-E for Extra Limbs; a set of fully developed arms and hands.
Biped: 5 BIO-E for Partial feet at the end of the pelvic fins.
10 BIO-E for Full pelvic fins developed into legs and feet.
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Looks like a fish, however due to the wide range of species, the body can range from spherical to elongated and compressed (flatish). They generally have caudal fins, dorsal fins, anal fins, and pectoral fins. They may or may not have adipose fins or pelvic fins.
5 BIO-E for Partial; Rounded head with a flatish snout, large eyes on the side of the head, thick skin, short arms and legs.
10 BIO-E for Full; Rounded features, hairless, dark skin, fat looking.
Natural Weapons:
10 BIO-E for Entangling Suction
20 BIO-E for Paralytic Poison Spines: A successful attack means the victim must save vs Non-Lethal Poison to avoid paralyzation for 1D8 melee rounds.
30 BIO-E for Deadly Poison Spines: Requires a successful spine attack (1D4 damage) and the poison does 5D4 damage, direct to hit points, each minute for 1D8 minutes. The poison is so toxic that the character must roll to save vs lethal poison each minute he/she is affected. A successful save means that no damage occurs that minute.
Mutant Animal Powers:
Automatically gets Breathing: Gills and Swimming: Master
5 BIO-E for Nightvision
5 BIO-E for Electroreception: Passive
5 BIO-E for Hold Breath (in the air)
5 BIO-E for Lateral Line
5 BIO-E for Swim Bladder (Neutral Buoyancy)
10 BIO-E for Breathing: Lungs
10 BIO-E for Beastly Strength
10 BIO-E for Advanced Smell
10 BIO-E for Advanced Taste
10 BIO-E for Chemoreceptors
10 BIO-E for Advanced Hearing
10 BIO-E for Light Natural Armor Plating
20 BIO-E for Breathing: Dual Breathing
Vestigial Disadvantages:
-5 BIO-E for No Gills
-5 BIO-E for Colorblindness
-5 BIO-E for Nearsighted
-5 BIO-E for Webbed Hands and Feet
-5 BIO-E for Vestigial Swim Bladder
-10 BIO-E for Prey Eyes
-10 BIO-E for Reptile Brain: Prey
-15 BIO-E for Dehydration: Severe
-20 BIO-E for Diet: Vampire (Candiru)
Notes:
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