CRAB: BRACHYURA (TRUE)
Original Animal Characteristics (Non-Purebread/Chimaera)
Description: True Crabs are decapod crustaceans from the order Brachyura. Notable crab species include Arrow Crab, Black Crab, Blue Crab, Circular Crab, Dungeness Crab, Edible Crab, Fiddler Crab, Ghost Crab, Halloween Crab, Horse Crab, Japanese Spider Crab, Masked Crab, Pea Crab, Sand Crab, Shame-faced Crab, Snow Crab, Swimming Crabs, and Thumbnail Crab, among others. True Crabs are distinguished from other decapods by having short tails and four pair of walking periopods.
Size Level: Small Crabs = SL 1, Medium Crabs = SL 3, & Large Crabs = SL 5
Height: Varies from as little as a few millimeters, to 4 meters wide legs-span
Weight: Varies.
Build: Medium
Mutant Changes & Costs
Total BIO-E: Small Crabs = 80, Medium Crabs = 70, and Large Crabs = 60
Attribute Bonuses: +4 to P.S., Brute Strength, +4 to P.E., +10 to Speed
Human Features
Hands: 10 BIO-E for Partial Humanoid Arms & Hands (MiO, page 42)
15 BIO-E for Full Humanoid arms and Hands (MiO, page 42)
15 BIO-E for Clawed hands and feet (MiO, page 42)
Biped: 2 BIO-E for Four legs for walking (MiO, page 42)
5 BIO-E for Four legs for running (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs
20 BIO-E for Two-legged Biped with a fourth pair of partial limbs used as both arms and legs
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Looks like a large crab with eight "legs", two pincer-arms, and a hard carapace. Face generally consists of small feeding arms for the mouth, antennae, and stalked eyes.
10 BIO-E for Partial; Likely centauroid in appearance (multiple legs), with crab claws instead of regular hands, a hard carapace, stalked eyes, and manible-style mouth.
20 BIO-E for Full; Yeah, pretty much looks like Zoidberg of Futurama. http://upload.wikimedia.org/wikipedia/en/thumb/c/cd/Doctor_Zoidberg.png/250px-Doctor_Zoidberg.png
Natural Weapons:
2 BIO-E for 1D4 damage Small Maxillipeds
2 BIO-E for 2D4 damage Small Chelipeds (Claws)
10 BIO-E for 1D6 damage Large Maxillipeds
Mutant Animal Powers:
0 BIO-E for Superior Taste (MiO, page 42)
0 BIO-E for Compound Eye: 180 degree area of sight (MiO, page 42)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Antennae Combat Bonuses] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Communicate with ultrasonic sound] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Hear ultrasonic sounds/Keen hearing] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Feel the vibrations] (MiO, page 43)
0 BIO-E for Antennae: Touch Power [Accurately identify common, known objects/substances] (MiO, page 43)
2 BIO-E for Compound Eye: Ultraviolet Vision (MiO, page 42)
2 BIO-E for Antennae: Smelling Power [Remember & identify a specific unusual scent] (MiO, page 43)
2 BIO-E for Compound Eye: Polarized Sight (MiO, page 43)
2 BIO-E for Antennae: Touch Power [Identify temperature] (MiO, page 43)
2 BIO-E for Antennae: Smelling Power [Identify common, known smells] (MiO, page 43)
5 BIO-E for Light Exoskeleton Body Armor (MiO, page 43)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Track by sound] (MiO, page 43)
5 BIO-E for Compound Eye: Hard Eye (MiO, page 43)
5 BIO-E for Compound Eye: 360 degree area of sight (MiO, page 42; in decapods this is accomplished by having rotating eye stalks)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Motion Detection] (MiO, page 43)
5 BIO-E for Antennae: Smelling Power [Track & maneuver by smell alone] (MiO, page 43)
5 BIO-E for Breathing: Gills or Breathing: Lungs (Must select one or Dual Breathing.)
10 BIO-E for Retractable Eye-Stalks
10 BIO-E for Compound Eye: Advanced Eye (MiO, page 43)
10 BIO-E for Compound Eye: Optics Bonus (MiO, page 43)
10 BIO-E for Medium Exoskeleton Body Armor (MiO, page 43)
10 BIO-E for Digging/Tunnelling
15 BIO-E for Hibernation
15 BIO-E for Multi-limb Coordination (RH, page10)
15 BIO-E for Breathing: Dual Breathing
20 BIO-E for Heavy Exoskeleton Body Armor (MiO, page 43)
Vestigial Disadvantages:
-5 BIO-E for No Lungs OR No Gills (Can only select one.)
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsighted
-10 BIO-E for Nocturnal
-10 BIO-E for Vestigial Legs (can be purchased up to three times)
-15 BIO-E for Dehydration: Severe
-20 BIO-E for Diet: Cannibalism
Notes:
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