CRAB: ANOMURA
Original Animal Characteristics
Description: Unlike some animal orders, there is a fairly wide variation of body types among the Anomura. Four superfamilies of animals compose the order of Anomura; Galatheoida (consisting of squat lobsters, porecelain crabs and others), Hippoidea (sand crabs and mole crabs), Lomisoidea (hair stone crab), and Paguroida (hermit crabs, king crabs, and stone crabs, among others). General notable differences from other decapods are that the fifth pair of pereiopds is generally under-developed and found inside the gill chamber and they generally have a developed telson, which can be used for swimming, digging, or holding the body inside a gastropod shell.
Size Level: 1 for all varieties except King Crabs which are SL 7
Height: Varies, generally small, but up to 8 feet (2.5 m) for King Crabs
Weight: Varies
Build: Medium
Mutant Changes & Costs
Total BIO-E: 80 for most varieties, 50 for King Crab
Attribute Bonuses: +6 to P.S., Brute Strength, +4 to P.E.
Human Features
Hands: 10 BIO-E for Partial Humanoid Arms & Hands (MiO, page 42)
15 BIO-E for Full Humanoid arms and Hands (MiO, page 42)
15 BIO-E for Clawed hands and feet (MiO, page 42)
Biped: 2 BIO-E for Three legs for walking (MiO, page 42)
5 BIO-E for Three legs for running (MiO, page 42)
5 BIO-E for Two-legged Biped (MiO, page 42)
10 BIO-E for Two-legged Biped with a second pair of partial limbs used as both arms and legs (MiO, page 42)
15 BIO-E for Two-legged Biped with a third pair of partial limbs used both as arms and legs
Speech : 5 BIO-E for Partial or 10 BIO-E for Full.
Looks: None; Looks like a large crab (or small lobster) with six "legs", two pincer-arms, and a hard carapace. Face generally consists of small feeding arms for the mouth, antennae, and stalked eyes.
10 BIO-E for Partial; Likely centauroid in appearance (multiple legs), with crab claws instead of regular hands, a hard carapace, stalked eyes, and manible-style mouth.
20 BIO-E for Full; Yeah, pretty much looks like Zoidberg of Futurama. http://upload.wikimedia.org/wikipedia/en/thumb/c/cd/Doctor_Zoidberg.png/250px-Doctor_Zoidberg.png
Natural Weapons:
2 BIO-E for 1D4 damage Small Maxillipeds
2 BIO-E for 2D4 damage Small Chelipeds (Claws)
5 BIO-E for Single 3D6 damage Crushing Cheliped
10 BIO-E for 1D6 damage Large Maxillipeds
10 BIO-E for Two 3D6 damage Crushing Chelipeds
Mutant Animal Powers:
0 BIO-E for Superior Taste (MiO, page 42)
0 BIO-E for Compound Eye: 180 degree area of sight (MiO, page 42)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Antennae Combat Bonuses] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Communicate with ultrasonic sound] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Hear ultrasonic sounds/Keen hearing] (MiO, page 43)
0 BIO-E for Antennae: Motion Sensing/Hearing Power [Feel the vibrations] (MiO, page 43)
0 BIO-E for Antennae: Touch Power [Accurately identify common, known objects/substances] (MiO, page 43)
2 BIO-E for Compound Eye: Ultraviolet Vision (MiO, page 42)
2 BIO-E for Antennae: Smelling Power [Remember & identify a specific unusual scent] (MiO, page 43)
2 BIO-E for Compound Eye: Polarized Sight (MiO, page 43)
2 BIO-E for Antennae: Touch Power [Identify temperature] (MiO, page 43)
2 BIO-E for Antennae: Smelling Power [Identify common, known smells] (MiO, page 43)
5 BIO-E for Light Exoskeleton Body Armor (MiO, page 43)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Track by sound] (MiO, page 43)
5 BIO-E for Compound Eye: Hard Eye (MiO, page 43)
5 BIO-E for Compound Eye: 360 degree area of sight (MiO, page 42; in decapods this is accomplished by having rotating eye stalks)
5 BIO-E for Antennae: Motion Sensing/Hearing Power [Motion Detection] (MiO, page 43)
5 BIO-E for Antennae: Smelling Power [Track & maneuver by smell alone] (MiO, page 43)
5 BIO-E for Breathing: Gills or Breathing: Lungs (Must select one or Dual Breathing.)
10 BIO-E for Retractable Eye-Stalks
10 BIO-E for Sensing Hairs
10 BIO-E for Camouflage Pattern
10 BIO-E for Compound Eye: Advanced Eye (MiO, page 43)
10 BIO-E for Compound Eye: Optics Bonus (MiO, page 43)
10 BIO-E for Medium Exoskeleton Body Armor (MiO, page 43)
10 BIO-E for Light Exoskeleton Spine Armor (MiA, page 14)
15 BIO-E for Multi-limb Coordination (RH, page10)
15 BIO-E for Digging Telson
15 BIO-E for Swimming Telson
15 BIO-E for Breathing: Dual Breathing
20 BIO-E for Heavy Exoskeleton Body Armor (MiO, page 43)
20 BIO-E for Medium Exoskeleton Spine Armor (MiA, page 14)
20 BIO-E for Shell-holding Telson
20 BIO-E for Toxin Resistance
30 BIO-E for Heavy Exoskeleton Spine Armor (MiA, page 14)
Vestigial Disadvantages:
-5 BIO-E for No Lungs OR No Gills (Can only select one.)
-5 BIO-E for Color Blindness
-5 BIO-E for Nearsighted
-10 BIO-E for Nocturnal
-10 BIO-E for Vestigial Legs (can be purchased up to twice)
-15 BIO-E for Dehydration: Severe
Notes:
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