WHEN I WAS YOUNG...

This a group of proposals I did some years back. They are not on the main proposals page, because...well, they're bad. Some are flawed in the title, others in the format, and others are just plain bad.

These are word for word from the rule sheets I had typed at the time, with minor corrections to make them easier to read. Some have grammatical errors. Each is complete, so this page is a bit long. To navigate, click the links below.

Amazing Trivia Game | Face-Off (1) | Face-Off (2)
Get a Clue | Super Words | Wild Card

"THE AMAZING TRIVIA GAME"
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Object: Have the most money by end and win grand prize in "The Amazing Bonus Round."

Round One: Two teams of two, or teams play. The team/player who won the toss-up question (worth nothing) selects a letter from "TRIVIA." Each represents a category told to them AFTER is is selected. The first team/player to buzz-in with the correct answer gets control and $100. Each following question in the category is $200, then $300. After three, the category is done. After time is up (7 min) round one ends.

Round Two: Last player/team to answer correctly selects. Questions now 250, 500 and $1000. One category is a "Wager." Only one question. A team/player wagers out of teir winnings on a question in a category told to them. Then they write down their answer and either win or lose money. (You lose money for wrong answers in round two) If have 0 wager highest amount on board. You cannot go negative. The team/player with the highest goes to the "Amazing Bonus Round."

"The Amazing Bonus Round": They select a letter out of "TRIVIA." It represents a prize which is not yet revealed. The player had thirty seconds to answer six questions. If successful, gets prize. If not, gets home game and prize (TV, stereo, big appliance, etc.)

High Score: $10,800.
(Ed. Note: If this game sounds dry to you, the concept was to have a "Remote Control" atmosphere with skits and a generally sarcastic attitude towards the game.)
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"FACE-OFF" (Proposal 1)
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Object: Have the most points at end and attempt to buy a car for free.

Round One: Two players "Face-Off." Twenty questions are asked. The first is worth one point and all others increase by two. After all questions are asked, every twenty points are worth $100. The one with the highest points picks one of two subjects. They can risk 10, 20 or 30 points. They lose for wrong and gain for right.

Round Two: Lowest scoring player selects first out of three categories. They get a chance to answer ten questions in that category. If they get one wrong or don't know it, the other can steal. The first is worth two, and all others increase by two. The second player goes the same way. The last category is played jump-in wise, with every question worth five points. Every twenty-five accumulated inthis round are worth $200.

Round Three: This time, the other player selects the category out of three. There are ten questions, but the other can't steal. The other player plays in the same manner. Questions start at three and increase by three. Points in this round are every twenty-five are worth $250. All points from all rounds are added up, and the one with the most plays the bonus round.

Bonus Round: The player is asked five questions. Each is worth a coupon which gives 1/5 off a car. After five, the player then uses their coupons to try to buy the car with their game money. If it's free, they get a bonus $2,500. If they can't afford the car, they can turn in the coupons for $500 each. if they can afford the car, but don't want to spend the money, they can still turn them in.
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"FACE-OFF" (Proposal 2)
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Object: Have most points after three rounds and try to buy a car for free.

Round One: Two players "Face-Off." Twenty questions are asked with the first being one point and all others increasing by two points. After all questions, every twenty points is worth $100. The one with the highest points at the end of the round picks one of two subjects. They can risk 5, 10 or 20 of their points. They win points for right answer and lose for wrong.

Round Two: Lowest scoring player selects one of three categories and gets a chance to answer ten questions in it. The first is worth two, and all others increase by two. If he gets one wrong or doesn't know, the other player can steal it for two points. Then the second player goes the same way. The last category left is played jump-in wise, with each question being five points. Every twenty-five points accumulated in this round are worth $200.

Round Three: This time, the other player selects for the other and they are asked ten questions in it. The first is three points and all after that increase by three. The other player can't steal. Every twenty-five points is worth $250. All points are then added up, and the player with the most plays the bonus round.

Bonus Round: Player is asked five questions each worth a coupon that takes a third off of any of three secret prizes. After all five questions are asked they choose one, two or three, and the amount of coupons. They can't use too much. Whatever is behind the door, has the price reduced accordingly. The player can buy it with his/her money, or they can turn it down and earn a strike.
(Ed. Note: Don't ask me what the strike means. The concept behind both was like "Sale of the Century" -- the money carried over so you had a better chance to buy the car. The second bonus game is really bad. But I think the idea of it could be reworked somehow in another game.)
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"GET A CLUE"
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Object: Get the most sentences by the end of the show and try your luck at the Jackpot sentence.

Round One: Three players compete. There's a blank sentence on the board. (EX: __________ went to _______ to eat _______s.) It also has three blanks. Players are given three clues to a blank. They are given one clue at a time. The value starts at $200 and goes down 50 every clue. After each clue, the players have a chance to buzz and guess what it is. The clues get easier as the money goes lower. The player who gets the last blank reads the sentence aloud. Then, three binus questions are asked about the blanks. (Ex: Los Angeles = True or False: Does Price is Right tape here) Players can buzz-in on these. They are each worth $100. The player with the lowest score keeps his/her money. But he/she leaves and the others go to round two. Loser also gets home game and prize. (TV, appliance, clothing.)

Round Two: The next sentence has five blanks and dollars are doubled. The player with the highest score goes to the bonus round. The loser gets his/her money and a better prize. (Mid-stereo, bigger TV, etc).

Bonus Round: There is a sentence with four blanks. The player gets three clues each one-by-one. If they get it on the first clue, it's $2,500. 2nd=$1,000 3rd=$500. There is a possible $10,000. If they don't get it after three, they are told the answer, and they get a small prize. (Board game, walkman, handheld game, CD, etc.)

Not noted: If no one gets clue after three, they each get $50 anyway.

Possible Specials: Celebrity charity day, parent and child team day, kids day. Brother and sister team day, celeb and civillain team day.

High Score: $12,300
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"SUPER WORDS"
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Object: Have the most points at end and beat the "Super Words" round.

Round One: Two teams of three play. The first player on the first team selects an object out of six. (Clay, words, drawing pad, magnets, paint, blocks, etc.) Then they try to describe words using the object in thirty seconds. There is a maximum of five a category. Each is worth two points. After all objects are played, round one stops. After the first player on a team goes, the second goes, etc.

Round Two: The team with the lowest score goes first. They pick one of two objects. Then they pick one player to describe a sentence. There is a counter with many of the object. They must complete the sentence in 45 seconds. Each word is worth three points. Each sentence has the same amount of words. Then the other team sticks with what's left. The team with the most points gets $1,000 for each team member and a trip to the bonus round. The other team members each get $500 and a prize (Home game, month supply, boombox, small TV)

Bonus Round (Super Words): The winning team picks one player to describe the words. Two players face the other way, while the other one looks at the board. It shows six words. They have a box full of objects. They can only use each supply once. If they get all six words in 45 seconds they win $2,500 each. If not they win $250 each for each square hit.

High Score: (Points)60 (Money)$3500

Possible Specials: Celebrity guest, teacher w/kids.
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"WILD CARD"
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Object: Have most points at end, and then find the wild card in bonus.

Round One: Two couples play this game. In this round, there are 15 squares. There are two Wild Cards. All others have one of the day's four categories. The husband of couple 1 selects a square and answers the question. If it's a wild card, it's any category he/she likes. If he gets it right, the couple gets five points. If wrong, they lose nothing. Then the husband from couple #2 selects. Then the wives. When all but one card is played, the round is over. The couple with the most points wins $500 and the one with lowest gets $250.

Round Two: This time there are four wild cards. Different categories from R1 though. The wives select first. The answers are now worth ten points. The winners now get $1,000 and the losers get $500. The couple with the most points go to the Wild Round.

Bonus Round (Wild Round): For every ten points the couple accumulated they get a pick from all fifteen squares to find the wild card. For every failed choice, they get $100. If they lose, they get a constellation prize (appliance, TV, bikes, etc.) If they succeed, they win a cruise or trip. There is also a Second Chance on the board which is worth a free pick.

Possible Specials: Brother and Sister (Kids), Celebrity couples, Celebrity and opposite sex, athlete and opposite sex, Battle of the sexes.

High Score: Points=105 Money=$1500
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