*EXTREME 3D CHESS GAME by L. Lynn Smith [*This title is meant in humor, but I do dare anyone to top this. ;-) ] The following is meant as an exploration of a potential for 3D Chess. It is actually possible to play a game using these rules. All you would need is an 8x8x8 playing field, a whole bunch of Pawns, cubes, and flat discs in the shape of circles, squares, triangles, and stars. All of two distinct colors, possibly Black and White. THE POWER OF THE PIECES The Pawn in this game steps only one forward orthogonal. It both moves and captures this way. It promotes to the type of piece which it captures, or to the Heir Apparent upon reaching the far rank if it has made no subsequent captures. There are 64. Knight[N] 1x2x3 area leaper Hippogriff[H] 2x2x3 area leaper Wyvern[W] 2x3x3 area leaper There are 8 of each of these leapers. They can be created by marking a set of cubes with the following patterns on each of their sides; crosses[+] for Knights, X's for Hippogriffs and four dots[::] for Wyvern. This is so that it is possible to distinguish them from any angle. They perform their move by leaping from one corner cell to the opposite corner cell of their defined area, regardless of the occupants within the area. The other discs will represent the following: Squares denote the ability to move orthogonal. Triangles denote the ability to move diagonal. Stars denote the ability to move triagonal. Circles are used to denote the King and the Heir Apparent. One side of the disc is blank and the other has a crown on it. Checkers can actually be used. With the crown up, this represents the King. With the crown down, this represents the Heir Apparent. The various pieces in this game are formed by combinations of these discs and cubes. Initially there are on the field; 1 King[K] 3 Heir Apparent[HA] 8 single [+] cube or Knight[N] 8 single [X] cube or Hippogriff[H] 8 single [::] cube or Wyvern[W] 4 single squares or linear Rooks[lR] 4 double squares or planar Rooks[pR] 4 triple squares or cubic Rooks[cR] 4 single triangles or linenar Bishops[lB] 4 double triangles or planar Bishops[pB] 4 triple triangles or cubic Bishops[cB] 4 single stars or linear Unicorns[lU] 4 double stars or planar Unicorns[pU] 4 triple stars or cubic Unicorns[cU] Pieces initially formed by single discs represent the linear move of that type. Thus a single square[lR] denotes the ability to move orthogonal linearly, a triangle[lB] denotes the diagonal linear move and the star[lU] denotes the triagonal linear move. A linear move is defined by a series of cells along a direct axis, a piece moves from one cell to another without any occupied cells between it and its destination. This move is normally referred to as a slide. Pieces initially formed by double discs represent the planar move of that type. Thus a double square[pR] denotes the ability to move orthogonal planarly, two triangles[pB] denote the diagonal planar move and two stars[pU] denote the triagonal planar move. A planar move is defined by an area of cells located within the perimeter of any two specific axes, including the cells located on those axes. A piece moves from one cell located on a corner of this area to a cell located on an opposite corner with no occupied cells within this area. Pieces initially formed by triple discs represent the cubic move of that type. Thus a triple square[cR] denotes the ability to move orthogonal cubicly, three triangles[cB] denote the diagonal cubic move and three stars[cU] denote the triagonal cubic move. A cubic move is defined by an area of cells located within the perimeter of any three specific axes, including the cells located on those axes. A piece moves from one cell located on a corner of this area to a cell located on an opposite corner with no occupied cells within this area. Only cells which are actually part of the move pattern are considered. This means that all cells are considered within an orthogonal pattern, half the cells are considered within a diagonal pattern and one-fourth of the cells are considered within a triagonal pattern. A player needs to be extremely familiar with diagonal and triagonal patterns before attempting planar and cubic moves. The King and Heir Apparent initially move only one cell orthogonal, diagonal or triagonal. THE POWER TO ABSORB When a piece performs a capture, rathering than simply removing the opposing piece from the playing field, it absorbs the abilities of that particular piece. Thus if a single square captures a single triangle, it now has the ability to move both orthogonal and diagonal linearly. If a single square was to capture another single square, it would then be able to move orthogonal planarly. If double stars were to capture another star, the piece then would then be able to move triagonal cubicly. Any extra pieces which are not necessary for absorption are removed from the playing field. The same applies to the capture of the leapers. Any piece which captures a leaper now has the ability to perform that particular leap. And any combination that it subsequently absorbs. And vice versa, leapers can absorb the other type of moves and not just their own. It is recommended that there be no multipling the power of one particular type of leap, only the addition of a new form. But I will not deter someone from allowing the application of 'rider' functions with additional pieces of one type of leaper. Only opposing pieces are eligible for capture. The owner of piece will be denoted by the piece located atop the stack of discs and/or cubes. This ability to absorb powers includes the King. And the King also has an additional power, the ability to pass the crown to an Heir Apparent. Any time that a King comes under attack, it can transfer the crown to an un-attacked Heir Apparent. This is done by turning the King's and the selected Heir Apparent disc over. Any abilities which these particular pieces have absorbed remain in their cell and are not transferred. This can be done anytime the King is attacked, and only when the King is attacked. A Pawn which captures a piece, ceases being a Pawn and becomes that particular piece. If a Pawn performs a capture on the far rank, it has the choice of either promoting to an Heir Apparent or become that capture piece. If it promotes, the capture piece is removed from play entire. The extreme piece might be one which consists of each of three cubes, three squares, three triangles and three stars. If you are able to create this with a King piece, you will be considered a grandmaster of the game. INITIAL SET-UP Pieces are arrayed in following manner in planes on opposite sides of the field, whether this is located up\down, left\right or front\back is at the discretion of the players. The Pawns are in the plane directly forward of this placement. The following is the suggested pattern. Opposing pieces should be located in the same column of cells, directly across from one another. [lR][ N][ W][pR][pR][ W][ N][lR] [ N][lU][ H][pU][pU][ H][lU][ N] [ W][ H][lB][pB][pB][lB][ H][ W] [cR][cU][cB][HA][HA][cB][cU][cR] [cR][cU][cB][ K][HA][cB][cU][cR] [ W][ H][lB][pB][pB][lB][ H][ W] [ N][lU][ H][pU][pu][ H][lU][ N] [lR][ N][ W][pR][pR][ W][ N][lR] OBJECT OF THE GAME Possibly, NOT to go insane. Just kidding. It is to checkmate the King. With the ability of the King to power-up, this can prove a difficult proposition. But with the possibility of extremely powerful pieces, this will become an inevitable conclusion. You may find draws and stalemates rare, far and few between. And yes, it is possible to check an opposing King with your King. AFTERWORD Allow me to apologize for the brevity of this work. It is meant primarily for those who are familiar with 3D Chess. This game would be quite difficult for the beginner but should not deter any attempt on their part. This game incorporates several ideas from previous work. For example, the absorption-capture was part of a 4x4x4 Chess game which I developed years ago. The planar and cubic moves were developed from ideas presented in "Exploring the Realm of Three-Dimensional Chess' by Dave Erick Watson. The ability for the King to transfer the 'crown' was a subject which was discussed at the Yahoo! 3D Chess Group. Now before anyone screams that this game is just too difficult, well let me say that I totally agree. This is not an easy game. But with careful study, you may find that the rules are rather simple. It is just the possibilities which are extreme. -------------------------------------------------------- ADDENDUM 2004.06.02 I've been working on a concept of replacing the shapes and symbols with simple colors. Black and White would denote ownership, and by themselves represent Pawns. Red = Rook Blue = Bishop Yellow = Unicorn Purple = Knight (Rook+Bishop step or Red+Blue) Orange = Hippogriff (Rook+Unicorn step or Red+Yellow) Green = Wyvern (Bishop+Unicorn step or Blue+Yellow) The King and Heir Apparent would be noted by large dots on the faces of the Black or White piece. Gold for King and Silver for Heir Apparrent This way all the pieces would be simply round discs which would stack in a small area. The top disc would be the Black or White disc. And at a glance a player would be able to determine the power of a piece. Of course, this would not be viable for someone who might be color-blind. So shapes and symbols might be considered the universal. -------------------------------------------------------- ADDENDUM 2005.08.15 An additional power may be gained with the capture of extra leapers. With each similar leaper the composite would be allowed to make an extra leap during the turn, or the "rider function". So that if a piece leaps to a vacant cell it would be allowed to make another leap in the same direction for each additional disc of that type. In the 8x8x8 field, that would result in a maximum of three leaps of any type, so that three discs of any leap type would be the maximum for each composite. Remember, such additional leaps can only be performed if the destination of the preceding leap was vacant. And the additional leap must be in the exact same direction as the preceding leap. For example, a Knight leaping [X(0),Y(-1),Z(+2)] can only make additional leaps of [X(0),Y(-1),Z(+2)]. --------------------------------------------------------