| Alien Resurrection | ||||||
| Graphics: 9 Sound: 9 Gameplay: 6 Replay Value: 6 Reviewer's Tilt: 8 Overall: 6.2 |
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| Although its graphics save it, Alien Resurrection will most likely be remembered for its flaws than its technological standpoints. Reviewed by Chris | ||||||
| Alien Trilogy was one great game. It kicked almost every other game's ass back in 1996 and set a new standard for console first person shooters everywhere. The gameplay was deep and rewarding, and most importantly...it was a long, long game. Four years later, in 2000, Alien Resurrection was finally released after the longest three year wait in my life since the film's release in 1997. And to tell the truth, it wasn't worth the wait. You see, Alien Trilogy was deep and exciting. Alien Resurrection is not. Sure, the game does have its moments, but the bad aiming system (playing this game without a mouse is a no-no) and the impossible-to-kill facehuggers really bring down the gameplay. Sure, it's a strange reason to bring down the score, but those facehuggers really shouldn't be that hard to kill. It's hard to aim, they're so fast moving, and then they seem to hide behind you and attack when you don't expect it. And once they attach themselves to your face, you're screwed, because it implants an egg into your body and a few moments later, a chestburster will pop out of you. There's no way to kill it, why even bother. Fortunately, the gameplay is partially saved by the eye-popping graphics. Without these, Alien Resurrection would completely blow. If there was one complaint I had with Alien Trilogy, it was the graphics. Alien Resurrection fixes this problem, and completely revamps the series. No more huge pixels and Doom-like objects...Alien Resurrection pulls off some nice textures and lighting, and more importantly: A solid, fast framerate. This is an exceptional graphics engine for the PSX, one of the fastest I've seen. There are some parts of the game where it looks like it's running at 60 frames a second...although I know it can't be. Most of the time, however, the game goes at 30 frames, same as brand new games like Halo. (Halo should be ashamed of itself for this.) I have loads of complaints besides the flawed gameplay, and one of those is the fact that there's no voice acting during some parts. It's stupid to talk to a scientist and just read his words...it kind of reminds me of a PSX RPG. That's not good. Also, the CGs in the video...suck. They're horrible. Sure, they may look pretty, but the framerate in those CGs is pathetic. It's really a shame that they couldn't fix this problem...I mean, they had three years. The game was quite disappointing and flawed, but it wasn't a complete loss. The game does have its share of scares, and some awesome levels that really bring the mood of the movies. This kind of game is something that fans of the series should check out. But don't buy it unless you've rented it and liked it. |
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